Fix Excessive Hand Swinging Animation When Using Fix Attacking Patch

This commit is contained in:
TheBrokenRail 2020-10-29 12:14:51 -04:00
parent bd57e4b004
commit 688ce20877
2 changed files with 39 additions and 35 deletions

View File

@ -25,7 +25,7 @@ void *_overwrite(const char *file, int line, void *start, void *target) {
}
_patch(file, line, start, patch_data);
_patch(file, line, start + 4, (unsigned char *) &target);
_patch_address(file, line, start + 4, target);
return original;
}

View File

@ -7,7 +7,7 @@
#include "server/server.h"
static int mob_spawning = 0;
static uint32_t getSpawnMobs_injection(__attribute__((unused)) int32_t obj) {
static uint32_t LevelData_getSpawnMobs_injection(__attribute__((unused)) int32_t obj) {
return mob_spawning;
}
@ -45,29 +45,29 @@ static void handle_input_injection(unsigned char *param_1, unsigned char *param_
extra_clear_input();
}
typedef void (*tickItemDrop_t)(unsigned char *);
static tickItemDrop_t tickItemDrop = (tickItemDrop_t) 0x27778;
static void *tickItemDrop_original = NULL;
typedef void (*Gui_tickItemDrop_t)(unsigned char *);
static Gui_tickItemDrop_t Gui_tickItemDrop = (Gui_tickItemDrop_t) 0x27778;
static void *Gui_tickItemDrop_original = NULL;
#include <SDL/SDL_events.h>
static void tickItemDrop_injection(unsigned char *this) {
static void Gui_tickItemDrop_injection(unsigned char *this) {
if (SDL_ShowCursor(SDL_QUERY) == SDL_ENABLE) {
revert_overwrite((void *) tickItemDrop, tickItemDrop_original);
(*tickItemDrop)(this);
revert_overwrite((void *) tickItemDrop, tickItemDrop_original);
revert_overwrite((void *) Gui_tickItemDrop, Gui_tickItemDrop_original);
(*Gui_tickItemDrop)(this);
revert_overwrite((void *) Gui_tickItemDrop, Gui_tickItemDrop_original);
}
}
typedef void (*handleClick_t)(unsigned char *, unsigned char *, unsigned char *, unsigned char *);
static handleClick_t handleClick = (handleClick_t) 0x2599c;
static void *handleClick_original = NULL;
typedef void (*Gui_handleClick_t)(unsigned char *, unsigned char *, unsigned char *, unsigned char *);
static Gui_handleClick_t Gui_handleClick = (Gui_handleClick_t) 0x2599c;
static void *Gui_handleClick_original = NULL;
static void handleClick_injection(unsigned char *this, unsigned char *param_2, unsigned char *param_3, unsigned char *param_4) {
static void Gui_handleClick_injection(unsigned char *this, unsigned char *param_2, unsigned char *param_3, unsigned char *param_4) {
if (SDL_ShowCursor(SDL_QUERY) == SDL_ENABLE) {
revert_overwrite((void *) handleClick, handleClick_original);
(*handleClick)(this, param_2, param_3, param_4);
revert_overwrite((void *) handleClick, handleClick_original);
revert_overwrite((void *) Gui_handleClick, Gui_handleClick_original);
(*Gui_handleClick)(this, param_2, param_3, param_4);
revert_overwrite((void *) Gui_handleClick, Gui_handleClick_original);
}
}
@ -95,16 +95,16 @@ static void set_is_survival(int new_is_survival) {
}
}
typedef void (*setIsCreativeMode_t)(unsigned char *, int32_t);
static setIsCreativeMode_t setIsCreativeMode = (setIsCreativeMode_t) 0x16ec4;
static void *setIsCreativeMode_original = NULL;
typedef void (*Minecraft_setIsCreativeMode_t)(unsigned char *, int32_t);
static Minecraft_setIsCreativeMode_t Minecraft_setIsCreativeMode = (Minecraft_setIsCreativeMode_t) 0x16ec4;
static void *Minecraft_setIsCreativeMode_original = NULL;
static void setIsCreativeMode_injection(unsigned char *this, int32_t new_game_mode) {
static void Minecraft_setIsCreativeMode_injection(unsigned char *this, int32_t new_game_mode) {
set_is_survival(!new_game_mode);
revert_overwrite((void *) setIsCreativeMode, setIsCreativeMode_original);
(*setIsCreativeMode)(this, new_game_mode);
revert_overwrite((void *) setIsCreativeMode, setIsCreativeMode_original);
revert_overwrite((void *) Minecraft_setIsCreativeMode, Minecraft_setIsCreativeMode_original);
(*Minecraft_setIsCreativeMode)(this, new_game_mode);
revert_overwrite((void *) Minecraft_setIsCreativeMode, Minecraft_setIsCreativeMode_original);
}
static char *get_username() {
@ -115,14 +115,14 @@ static char *get_username() {
return username;
}
typedef void (*minecraft_init_t)(unsigned char *);
static minecraft_init_t minecraft_init = (minecraft_init_t) 0x1700c;
static void *minecraft_init_original = NULL;
typedef void (*Minecraft_init_t)(unsigned char *);
static Minecraft_init_t Minecraft_init = (Minecraft_init_t) 0x1700c;
static void *Minecraft_init_original = NULL;
static void minecraft_init_injection(unsigned char *this) {
revert_overwrite((void *) minecraft_init, minecraft_init_original);
(*minecraft_init)(this);
revert_overwrite((void *) minecraft_init, minecraft_init_original);
static void Minecraft_init_injection(unsigned char *this) {
revert_overwrite((void *) Minecraft_init, Minecraft_init_original);
(*Minecraft_init)(this);
revert_overwrite((void *) Minecraft_init, Minecraft_init_original);
// Enable Fancy Graphics
*(this + 83) = 1;
@ -189,7 +189,7 @@ __attribute__((constructor)) static void init() {
// Dyanmic Game Mode Switching
set_is_survival(!default_game_mode);
setIsCreativeMode_original = overwrite((void *) setIsCreativeMode, setIsCreativeMode_injection);
Minecraft_setIsCreativeMode_original = overwrite((void *) Minecraft_setIsCreativeMode, Minecraft_setIsCreativeMode_injection);
// Set Default Game Mode
unsigned char default_game_mode_patch[4] = {default_game_mode ? 0x01 : 0x00, 0x30, 0xa0, 0xe3};
@ -197,9 +197,9 @@ __attribute__((constructor)) static void init() {
patch((void *) 0x38a78, default_game_mode_patch);
// Disable Item Dropping When Cursor Is Hidden
tickItemDrop_original = overwrite((void *) tickItemDrop, tickItemDrop_injection);
Gui_tickItemDrop_original = overwrite((void *) Gui_tickItemDrop, Gui_tickItemDrop_injection);
// Disable Opening Inventory Using The Cursor When Cursor Is Hidden
handleClick_original = overwrite((void *) handleClick, handleClick_injection);
Gui_handleClick_original = overwrite((void *) Gui_handleClick, Gui_handleClick_injection);
if (extra_has_feature("Fix Bow & Arrow")) {
// Fix Bow
@ -210,8 +210,12 @@ __attribute__((constructor)) static void init() {
// Allow Attacking Mobs
unsigned char attacking_patch[4] = {0x00, 0xf0, 0x20, 0xe3};
patch((void *) 0x162d4, attacking_patch);
// Fix Instamining When Using This Patch
unsigned char instamine_patch[4] = {0x61, 0x00, 0x00, 0xea};
patch((void *) 0x15b0c, instamine_patch);
// Fix Excessive Hand Swinging When Using This Patch
unsigned char excessive_swing_patch[4] = {0x06, 0x00, 0x00, 0xea};
patch((void *) 0x1593c, excessive_swing_patch);
}
if (is_server) {
@ -220,7 +224,7 @@ __attribute__((constructor)) static void init() {
mob_spawning = extra_has_feature("Mob Spawning");
}
// Set Mob Spawning
overwrite((void *) 0xbabec, getSpawnMobs_injection);
overwrite((void *) 0xbabec, LevelData_getSpawnMobs_injection);
// Replace CreatorLevel With ServerLevel (This Fixes Beds And Mob Spawning)
unsigned char patch_data_4[4] = {0x68, 0x7e, 0x01, 0xeb};
@ -232,7 +236,7 @@ __attribute__((constructor)) static void init() {
if (extra_has_feature("Fancy Graphics")) {
// Enable Fancy Graphics
minecraft_init_original = overwrite((void *) minecraft_init, minecraft_init_injection);
Minecraft_init_original = overwrite((void *) Minecraft_init, Minecraft_init_injection);
}
// Allow Connecting To Non-Pi Servers