336 lines
9.9 KiB
C
336 lines
9.9 KiB
C
#define _FILE_OFFSET_BITS 64
|
|
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <unistd.h>
|
|
#include <string.h>
|
|
#include <dirent.h>
|
|
#include <errno.h>
|
|
#include <sys/stat.h>
|
|
|
|
#include <libreborn/libreborn.h>
|
|
|
|
#include "bootstrap.h"
|
|
#include "ldconfig.h"
|
|
|
|
// Set Environmental Variable
|
|
#define PRESERVE_ENVIRONMENTAL_VARIABLE(name) \
|
|
{ \
|
|
char *original_env_value = getenv(name); \
|
|
if (original_env_value != NULL) { \
|
|
setenv("ORIGINAL_" name, original_env_value, 1); \
|
|
} \
|
|
}
|
|
static void trim(char **value) {
|
|
// Remove Trailing Colon
|
|
int length = strlen(*value);
|
|
if ((*value)[length - 1] == ':') {
|
|
(*value)[length - 1] = '\0';
|
|
}
|
|
if ((*value)[0] == ':') {
|
|
*value = &(*value)[1];
|
|
}
|
|
}
|
|
static void set_and_print_env(const char *name, char *value) {
|
|
// Set Variable With No Trailing Colon
|
|
trim(&value);
|
|
|
|
#ifdef DEBUG
|
|
// Print New Value
|
|
INFO("Set %s = %s", name, value);
|
|
#endif
|
|
// Set The Value
|
|
setenv(name, value, 1);
|
|
}
|
|
#ifndef __ARM_ARCH
|
|
#define PASS_ENVIRONMENTAL_VARIABLE_TO_QEMU(name) \
|
|
{ \
|
|
char *old_value = getenv("QEMU_SET_ENV"); \
|
|
char *new_value = NULL; \
|
|
/* Pass Variable */ \
|
|
safe_asprintf(&new_value, "%s%s%s=%s", old_value == NULL ? "" : old_value, old_value == NULL ? "" : ",", name, getenv(name)); \
|
|
setenv("QEMU_SET_ENV", new_value, 1); \
|
|
free(new_value); \
|
|
/* Reset Variable */ \
|
|
RESET_ENVIRONMENTAL_VARIABLE(name); \
|
|
}
|
|
#endif
|
|
|
|
// Get Environmental Variable
|
|
static char *get_env_safe(const char *name) {
|
|
// Get Variable Or Blank String If Not Set
|
|
char *ret = getenv(name);
|
|
return ret != NULL ? ret : "";
|
|
}
|
|
|
|
// Get All Mods In Folder
|
|
static void load(char **ld_preload, char *folder) {
|
|
int folder_name_length = strlen(folder);
|
|
// Retry Until Successful
|
|
while (1) {
|
|
// Open Folder
|
|
DIR *dp = opendir(folder);
|
|
if (dp != NULL) {
|
|
// Loop Through Folder
|
|
struct dirent *entry = NULL;
|
|
errno = 0;
|
|
while (1) {
|
|
errno = 0;
|
|
entry = readdir(dp);
|
|
if (entry != NULL) {
|
|
// Check If File Is Regular
|
|
if (entry->d_type == DT_REG) {
|
|
// Get Full Name
|
|
int name_length = strlen(entry->d_name);
|
|
int total_length = folder_name_length + name_length;
|
|
char name[total_length + 1];
|
|
|
|
// Concatenate Folder Name And File Name
|
|
for (int i = 0; i < folder_name_length; i++) {
|
|
name[i] = folder[i];
|
|
}
|
|
for (int i = 0; i < name_length; i++) {
|
|
name[folder_name_length + i] = entry->d_name[i];
|
|
}
|
|
// Add Terminator
|
|
name[total_length] = '\0';
|
|
|
|
// Check If File Is Executable
|
|
int result = access(name, R_OK);
|
|
if (result == 0) {
|
|
// Add To LD_PRELOAD
|
|
string_append(ld_preload, ":%s", name);
|
|
} else if (result == -1 && errno != 0) {
|
|
// Fail
|
|
INFO("Unable To Acesss: %s: %s", name, strerror(errno));
|
|
errno = 0;
|
|
}
|
|
}
|
|
} else if (errno != 0) {
|
|
// Error Reading Contents Of Folder
|
|
ERR("Error Reading Directory: %s: %s", folder, strerror(errno));
|
|
} else {
|
|
// Done!
|
|
break;
|
|
}
|
|
}
|
|
// Close Folder
|
|
closedir(dp);
|
|
|
|
// Exit Function
|
|
return;
|
|
} else if (errno == ENOENT) {
|
|
// Folder Doesn't Exists, Attempt Creation
|
|
int ret = mkdir(folder, S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH);
|
|
if (ret != 0) {
|
|
// Unable To Create Folder
|
|
ERR("Error Creating Directory: %s: %s", folder, strerror(errno));
|
|
}
|
|
// Continue Retrying
|
|
} else {
|
|
// Unable To Open Folder
|
|
ERR("Error Opening Directory: %s: %s", folder, strerror(errno));
|
|
}
|
|
}
|
|
}
|
|
|
|
#define MCPI_BINARY "minecraft-pi"
|
|
#define QEMU_BINARY "qemu-arm"
|
|
|
|
// Bootstrap
|
|
void bootstrap(int argc, char *argv[]) {
|
|
INFO("%s", "Configuring Game...");
|
|
|
|
// AppImage
|
|
#ifdef MCPI_IS_APPIMAGE_BUILD
|
|
if (chdir(getenv("OWD")) != 0) {
|
|
ERR("AppImage: Unable To Fix Current Directory: %s", strerror(errno));
|
|
}
|
|
#endif
|
|
|
|
// Get Binary Directory
|
|
char *binary_directory = get_binary_directory();
|
|
|
|
// Handle AppImage
|
|
#ifdef MCPI_IS_APPIMAGE_BUILD
|
|
char *usr_prefix = getenv("APPDIR");
|
|
#else
|
|
char *usr_prefix = "";
|
|
#endif
|
|
|
|
// Configure LD_LIBRARY_PATH
|
|
{
|
|
// Preserve
|
|
PRESERVE_ENVIRONMENTAL_VARIABLE("LD_LIBRARY_PATH");
|
|
char *new_ld_path = NULL;
|
|
|
|
// Add Library Directory
|
|
safe_asprintf(&new_ld_path, "%s/lib", binary_directory);
|
|
|
|
// Add MCPI_LD_LIBRARY_PATH
|
|
{
|
|
char *value = get_env_safe("MCPI_LD_LIBRARY_PATH");
|
|
if (strlen(value) > 0) {
|
|
string_append(&new_ld_path, ":%s", value);
|
|
}
|
|
}
|
|
|
|
// Add LD_LIBRARY_PATH (ARM32 Only)
|
|
#ifdef __arm__
|
|
{
|
|
char *value = get_env_safe("LD_LIBRARY_PATH");
|
|
if (strlen(value) > 0) {
|
|
string_append(&new_ld_path, ":%s", value);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// Load ARM Libraries (Ensure Priority)
|
|
string_append(&new_ld_path, ":%s/usr/lib/arm-linux-gnueabihf:%s/usr/arm-linux-gnueabihf/lib", usr_prefix, usr_prefix);
|
|
|
|
// Add Full Library Search Path
|
|
{
|
|
char *value = get_full_library_search_path();
|
|
if (strlen(value) > 0) {
|
|
string_append(&new_ld_path, ":%s", value);
|
|
}
|
|
free(value);
|
|
}
|
|
|
|
// Add Fallback Library Directory
|
|
string_append(&new_ld_path, ":%s/fallback-lib", binary_directory);
|
|
|
|
// Set And Free
|
|
set_and_print_env("LD_LIBRARY_PATH", new_ld_path);
|
|
free(new_ld_path);
|
|
}
|
|
|
|
// Configure LD_PRELOAD
|
|
{
|
|
// Preserve
|
|
PRESERVE_ENVIRONMENTAL_VARIABLE("LD_PRELOAD");
|
|
char *new_ld_preload = NULL;
|
|
|
|
// Built-In Mods
|
|
{
|
|
// Get Mods Folder
|
|
char *mods_folder = NULL;
|
|
safe_asprintf(&mods_folder, "%s/mods/", binary_directory);
|
|
// Load Mods From ./mods
|
|
load(&new_ld_preload, mods_folder);
|
|
// Free Mods Folder
|
|
free(mods_folder);
|
|
}
|
|
|
|
// ~/.minecraft-pi/mods
|
|
{
|
|
// Get Mods Folder
|
|
char *mods_folder = NULL;
|
|
safe_asprintf(&mods_folder, "%s" HOME_SUBDIRECTORY_FOR_GAME_DATA "/mods/", getenv("HOME"));
|
|
// Load Mods From ./mods
|
|
load(&new_ld_preload, mods_folder);
|
|
// Free Mods Folder
|
|
free(mods_folder);
|
|
}
|
|
|
|
// Add MCPI_LD_PRELOAD
|
|
{
|
|
char *value = get_env_safe("MCPI_LD_PRELOAD");
|
|
if (strlen(value) > 0) {
|
|
string_append(&new_ld_preload, ":%s", value);
|
|
}
|
|
}
|
|
|
|
// Add LD_PRELOAD (ARM32 Only)
|
|
#ifdef __arm__
|
|
{
|
|
char *value = get_env_safe("MCPI_LD_PRELOAD");
|
|
if (strlen(value) > 0) {
|
|
string_append(&new_ld_preload, ":%s", value);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// Set LD_PRELOAD
|
|
set_and_print_env("LD_PRELOAD", new_ld_preload);
|
|
free(new_ld_preload);
|
|
}
|
|
|
|
// Configure PATH
|
|
{
|
|
// Add Library Directory
|
|
char *new_path;
|
|
safe_asprintf(&new_path, "%s/lib", binary_directory);
|
|
// Add Existing PATH
|
|
{
|
|
char *value = get_env_safe("PATH");
|
|
if (strlen(value) > 0) {
|
|
string_append(&new_path, ":%s", value);
|
|
}
|
|
}
|
|
// Set And Free
|
|
set_and_print_env("PATH", new_path);
|
|
free(new_path);
|
|
}
|
|
|
|
// Resolve Binary Path & Set MCPI_DIRECTORY
|
|
{
|
|
// Resolve Full Binary Path
|
|
char *full_path = NULL;
|
|
safe_asprintf(&full_path, "%s/" MCPI_BINARY, binary_directory);
|
|
char *resolved_path = realpath(full_path, NULL);
|
|
ALLOC_CHECK(resolved_path);
|
|
free(full_path);
|
|
|
|
// Set MCPI_EXECUTABLE_PATH
|
|
set_and_print_env("MCPI_EXECUTABLE_PATH", resolved_path);
|
|
|
|
// Set MCPI_DIRECTORY
|
|
chop_last_component(&resolved_path);
|
|
set_and_print_env("MCPI_DIRECTORY", resolved_path);
|
|
free(resolved_path);
|
|
}
|
|
|
|
// Free Binary Directory
|
|
free(binary_directory);
|
|
|
|
// Start Game
|
|
INFO("%s", "Starting Game...");
|
|
|
|
// Arguments
|
|
int argv_start = 2; // argv = &new_args[argv_start]
|
|
char *new_args[argv_start /* 2 Potential Prefix Arguments (QEMU And Linker) */ + argc + 1 /* NULL-Terminator */]; //
|
|
|
|
// Copy Existing Arguments
|
|
for (int i = 1; i < argc; i++) {
|
|
new_args[i + argv_start] = argv[i];
|
|
}
|
|
// NULL-Terminator
|
|
new_args[argv_start + argc] = NULL;
|
|
|
|
// Set Executable Argument
|
|
new_args[argv_start] = getenv("MCPI_EXECUTABLE_PATH");
|
|
|
|
// Non-ARM32 Systems Need Manually Specified Linker
|
|
#ifndef __arm__
|
|
argv_start--;
|
|
char *linker = NULL;
|
|
safe_asprintf(&linker, "%s/usr/arm-linux-gnueabihf/lib/ld-linux-armhf.so.3", usr_prefix);
|
|
new_args[argv_start] = linker;
|
|
|
|
// Non-ARM Systems Need QEMU
|
|
#ifndef __ARM_ARCH
|
|
argv_start--;
|
|
new_args[argv_start] = QEMU_BINARY;
|
|
|
|
// Prevent QEMU From Being Modded
|
|
PASS_ENVIRONMENTAL_VARIABLE_TO_QEMU("LD_LIBRARY_PATH");
|
|
PASS_ENVIRONMENTAL_VARIABLE_TO_QEMU("LD_PRELOAD");
|
|
#endif
|
|
#endif
|
|
|
|
// Run
|
|
char **new_argv = &new_args[argv_start];
|
|
safe_execvpe(new_argv[0], new_argv, environ);
|
|
}
|