vtable 0x108120;
vtable-size 0x10;

size 0x40c;
constructor (int texture) = 0x66154;

virtual-method void tick() = 0x8;
virtual-method void bindTexture(Textures *textures) = 0xc;

property int texture_index = 0x4;
property int texture_size = 0x8;
property uchar pixels[1024] = 0xc;
