project(media-layer-core) # OpenGL add_subdirectory(gles) # SDL Re-Implementation Using GLFW set(CORE_SRC src/base.cpp src/media.cpp src/audio/api.cpp src/audio/engine.c src/audio/file.cpp $ ) # Build add_library(media-layer-core-real SHARED ${CORE_SRC}) # Dependencies Are Setup Later set_target_properties(media-layer-core-real PROPERTIES OUTPUT_NAME "media-layer-core") if(BUILD_NATIVE_COMPONENTS) add_library(media-layer-core ALIAS media-layer-core-real) endif() # Install install(TARGETS media-layer-core-real DESTINATION "${MCPI_LIB_DIR}") # Link find_library(OPENAL_LIBRARY NAMES openal REQUIRED) target_link_libraries(media-layer-core-real PUBLIC media-layer-headers PUBLIC reborn-util PRIVATE "${OPENAL_LIBRARY}" PRIVATE m PRIVATE glfw PUBLIC GLESv1_CM PRIVATE LIB_LIEF PUBLIC dl )