Add ChunkSource vtable
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@ -1,4 +1,12 @@
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vtable 0x10fb88;
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virtual-method LevelChunk *getChunk(int chunk_x, int chunk_y) = 0xc;
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virtual-method bool hasChunk(int chunk_x, int chunk_z) = 0x8;
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virtual-method LevelChunk *getChunk(int chunk_x, int chunk_z) = 0xc;
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virtual-method LevelChunk *create(int chunk_x, int chunk_z) = 0x10;
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virtual-method void postProcess(ChunkSource *chunk_source, int chunk_x, int chunk_y) = 0x14;
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virtual-method bool tick() = 0x18;
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virtual-method bool shouldSave() = 0x1c;
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// If unforced is false, chunk->shouldSave will be ignored
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virtual-method void saveAll(bool unforced) = 0x20;
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//virtual-method std::vector<???> getMobsAt(?? *?, int x, int y, int z) = 0x24;
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virtual-method std::string gatherStats() = 0x28;
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