Add Grass To Expanded Creative Inventory
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@ -59,6 +59,17 @@ static int32_t Inventory_setupDefault_FillingContainer_addItem_call_injection(un
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new_item_instance = (*ItemInstance_constructor_tile_extra)(new_item_instance, *Tile_netherReactor, 1, i);
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(*FillingContainer_addItem)(filling_container, new_item_instance);
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}
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// Tall Grass
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for (int i = 0; i < 4; i++) {
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if (i == 2) {
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// Identical To Previous Auxiliary Value
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continue;
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}
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ItemInstance *new_item_instance = new ItemInstance;
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ALLOC_CHECK(new_item_instance);
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new_item_instance = (*ItemInstance_constructor_tile_extra)(new_item_instance, *Tile_tallgrass, 1, i);
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(*FillingContainer_addItem)(filling_container, new_item_instance);
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}
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return ret;
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}
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@ -43,6 +43,7 @@ static unsigned char **Tile_netherReactor = (unsigned char **) 0x181dd0; // Tile
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static unsigned char **Tile_info_updateGame1 = (unsigned char **) 0x181c68; // Tile
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static unsigned char **Tile_info_updateGame2 = (unsigned char **) 0x181c6c; // Tile
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static unsigned char **Tile_bedrock = (unsigned char **) 0x181cc4; // Tile
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static unsigned char **Tile_tallgrass = (unsigned char **) 0x181d0c;
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static unsigned char **Tile_leaves = (unsigned char **) 0x18120c; // Tile
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static unsigned char **Tile_leaves_carried = (unsigned char **) 0x181dd8; // Tile
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