The Return Of ES2 Support
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@ -3,6 +3,7 @@ project(media-layer-core-gles-dependencies)
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# GLES Compatibility Layer
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if(NOT MCPI_HEADLESS_MODE AND MCPI_USE_GLES1_COMPATIBILITY_LAYER)
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set(GLES_COMPATIBILITY_LAYER_USE_DEFAULT_INCLUDE_PATH FALSE CACHE BOOL "" FORCE)
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set(GLES_COMPATIBILITY_LAYER_USE_ES3 FALSE CACHE BOOL "" FORCE)
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set(GLES_COMPATIBILITY_LAYER_USE_SDL FALSE CACHE BOOL "" FORCE)
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set(GLES_COMPATIBILITY_LAYER_DEPENDENCY glfw CACHE STRING "" FORCE)
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add_subdirectory(gles-compatibility-layer)
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@ -1 +1 @@
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Subproject commit 3078b267561053af3b590407ef60f8b4beae18bd
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Subproject commit 86dadd6644d454b1c5460d7110a89c54cbdd2507
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@ -577,7 +577,7 @@ void SDL_WM_SetCaption(const char *title, __attribute__((unused)) const char *ic
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// Create OpenGL ES Context
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glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
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#ifdef MCPI_USE_GLES1_COMPATIBILITY_LAYER
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
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#else
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 1);
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