Minor Tweaks
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dependencies/symbol-processor/src
vendored
2
dependencies/symbol-processor/src
vendored
@ -1 +1 @@
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Subproject commit 8bca4b7ec6aa28ef6fbc894d1f358468bcc4b321
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Subproject commit 225eb259fe00348044b7b9008a810204004701df
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@ -60,3 +60,4 @@ FALSE Food Overlay
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TRUE Add Splashes
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TRUE Display Date In Select World Screen
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TRUE Optimized Chunk Sorting
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TRUE Disable Buggy Held Item Caching
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@ -834,10 +834,14 @@ void init_misc() {
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overwrite_calls((void *) Player_stopUsingItem, (void *) Player_stopUsingItem_injection);
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// Fix invalid ItemInHandRenderer texture cache
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uchar cmp_r7_patch[] = {0x07, 0x00, 0x57, 0xe1}; // "cmp r7,r7"
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patch((void *) 0x4b938, cmp_r7_patch);
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uchar moveq_r3_true_patch[] = {0x01, 0x30, 0xa0, 0x03}; // "moveq r3,#0x1"
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patch((void *) 0x4b93c, moveq_r3_true_patch);
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if (feature_has("Disable Buggy Held Item Caching", server_disabled)) {
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// This works by forcing MCPI to always use the branch that enables using the
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// cache, but then patches that as well to do the opposite
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uchar ensure_equal_patch[] = {0x07, 0x00, 0x57, 0xe1}; // "cmp r7, r7"
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patch((void *) 0x4b938, ensure_equal_patch);
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uchar set_true_patch[] = {0x01, 0x30, 0xa0, 0x03}; // "moveq r3, #0x1"
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patch((void *) 0x4b93c, set_true_patch);
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}
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// Init C++ And Logging
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_init_misc_cpp();
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@ -232,5 +232,3 @@ install(TARGETS symbols DESTINATION "${MCPI_LIB_DIR}")
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# SDK
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install(TARGETS symbols EXPORT sdk DESTINATION "${MCPI_SDK_LIB_DIR}")
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install(DIRECTORY "${INCLUDE_OUTPUT_DIR}/" DESTINATION "${MCPI_SDK_INCLUDE_DIR}/symbols")
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target_compile_options(symbols PUBLIC $<$<COMPILE_LANGUAGE:CXX>:-Wno-invalid-offsetof>)
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@ -32,6 +32,7 @@ property float pitch = 0x44;
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property float old_yaw = 0x48;
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property float old_pitch = 0x4c;
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property AABB hitbox = 0x50;
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property float height_offset = 0x68;
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property int fire_timer = 0xa0;
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property int renderer_id = 0xa8;
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property bool on_ground = 0xb2;
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@ -1,3 +1,5 @@
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constructor () = 0x6096c;
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method void assign(uchar entity_id, EntityRenderer *renderer) = 0x6094c;
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method void render(Entity *entity, float x, float y, float z, float rot, float unknown) = 0x60674;
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static-method EntityRenderDispatcher *getInstance() = 0x60e90;
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@ -2,3 +2,6 @@ virtual-method void render(Entity *entity, float param_2, float param_3, float p
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// Can be called without an EntityRenderer, just do EntityRenderer_bindTexture(NULL, &file);
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method void bindTexture(std::string *file) = 0x62540;
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// Globals
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static-property EntityRenderDispatcher *entityRenderDispatcher = 0x137bc0;
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@ -5,5 +5,3 @@ property Minecraft *mc = 0x18;
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method void renderItem(Mob *mob, ItemInstance *item) = 0x4b824;
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method void render(float param_1) = 0x4bfcc;
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static-property ItemInHandRenderer **instance = 0x137bc0;
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@ -2,3 +2,5 @@ virtual-method void startOpen() = 0x24;
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virtual-method void stopOpen() = 0x28;
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virtual-method ItemInstance *getItem(int slot) = 0x8;
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virtual-method void setItem(int slot, ItemInstance *item_instance) = 0xc;
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virtual-method int getContainerSize() = 0x18;
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virtual-method std::vector<ItemInstance> getSlotCopies() = 0x2c;
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@ -5,5 +5,6 @@ method void selectSlot(int slot) = 0x8d13c;
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method ItemInstance *getSelected() = 0x8d134;
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// It's just FillingContainer_linkSlot with selectedSlot as linked_slot
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method bool moveToSelectedSlot(int unlinked_slot, bool push_aside) = 0x8d148;
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method void setupDefault() = 0x8d164;
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property int selectedSlot = 0x28;
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@ -22,5 +22,3 @@ property bool is_client = 0x20;
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property int renderer_id = 0x24;
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property Tile *tile = 0x28;
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property bool pending_removal = 0x2c;
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//property int tile = 0xd0;
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//property int lifetime = 0xd8;
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@ -1,4 +1,4 @@
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constructor () = 0x66f18;
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property Level *level = 0x4;
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property std::map<int, TileEntityRenderer*> renderer_map = 0x24;
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property std::map<int, TileEntityRenderer *> renderer_map = 0x24;
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