Sneak in Level_setTileEntity
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@ -26,6 +26,7 @@ method int getEntitiesOfType(int type_id, AABB *aabb, std::vector<Entity*> *buff
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method int getEntitiesOfClass(int base_type, AABB *aabb, std::vector<Entity*> *buff) = 0xa6240;
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// This will implicitly make the tile entity if the tile at x, y, z doesn't have one and is an EntityTile
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method TileEntity *getTileEntity(int x, int y, int z) = 0xa55d4;
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method void setTileEntity(int x, int y, int z, TileEntity *tileEntity) = 0xa7b58;
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method void removeTileEntity(int x, int y, int z) = 0xa7aac;
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method void animateTick(int x, int y, int z) = 0xa5920;
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// Called by trapdoors, doors, and tnt
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