Add Front-Facing View
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@ -29,9 +29,44 @@ static void _handle_toggle_options(unsigned char *minecraft) {
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hide_gui_toggle = 0;
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hide_gui_toggle = 0;
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if (third_person_toggle % 2 != 0) {
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if (third_person_toggle % 2 != 0) {
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// Toggle Third Person
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// Toggle Third Person
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*(options + Options_third_person_property_offset) = *(options + Options_third_person_property_offset) ^ 1;
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*(options + Options_third_person_property_offset) = (*(options + Options_third_person_property_offset) + 1) % 3;
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}
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}
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third_person_toggle = 0;
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third_person_toggle = 0;
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// Fix Broken Value From Third-Person OptionsButton Toggle
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// (Because Front-Facing Code Repurposes A Boolean As A Ternary)
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if (*(options + Options_third_person_property_offset) == 3) {
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*(options + Options_third_person_property_offset) = 0;
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}
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}
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}
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// Font-Facing View
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static void GameRenderer_setupCamera_injection(unsigned char *game_renderer, float param_1, int param_2) {
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// Get Objects
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unsigned char *minecraft = *(unsigned char **) (game_renderer + GameRenderer_minecraft_property_offset);
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unsigned char *player = *(unsigned char **) (minecraft + Minecraft_player_property_offset);
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// Check If In Third-Person
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unsigned char *options = minecraft + Minecraft_options_property_offset;
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int is_font_facing = (*(options + Options_third_person_property_offset) == 2);
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// Invert Rotation
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if (is_font_facing && player != NULL) {
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*(float *) (player + Entity_yaw_property_offset) = 180.f + (*(float *) (player + Entity_yaw_property_offset));
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*(float *) (player + Entity_old_yaw_property_offset) = 180.f + (*(float *) (player + Entity_old_yaw_property_offset));
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*(float *) (player + Entity_pitch_property_offset) = -(*(float *) (player + Entity_pitch_property_offset));
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*(float *) (player + Entity_old_pitch_property_offset) = -(*(float *) (player + Entity_old_pitch_property_offset));
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}
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// Call Original Method
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(*GameRenderer_setupCamera)(game_renderer, param_1, param_2);
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// Revert
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if (is_font_facing && player != NULL) {
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*(float *) (player + Entity_yaw_property_offset) = -180.f + (*(float *) (player + Entity_yaw_property_offset));
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*(float *) (player + Entity_old_yaw_property_offset) = -180.f + (*(float *) (player + Entity_old_yaw_property_offset));
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*(float *) (player + Entity_pitch_property_offset) = -(*(float *) (player + Entity_pitch_property_offset));
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*(float *) (player + Entity_old_pitch_property_offset) = -(*(float *) (player + Entity_old_pitch_property_offset));
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}
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}
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}
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}
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@ -39,4 +74,9 @@ static void _handle_toggle_options(unsigned char *minecraft) {
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void _init_toggle() {
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void _init_toggle() {
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enable_toggles = feature_has("Bind Common Toggleable Options To Function Keys", server_disabled);
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enable_toggles = feature_has("Bind Common Toggleable Options To Function Keys", server_disabled);
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input_run_on_tick(_handle_toggle_options);
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input_run_on_tick(_handle_toggle_options);
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// Font-Facing View
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if (enable_toggles) {
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overwrite_calls((void *) GameRenderer_setupCamera, (void *) GameRenderer_setupCamera_injection);
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}
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}
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}
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@ -202,6 +202,9 @@ static uint32_t Minecraft_perf_renderer_property_offset = 0xcbc; // PerfRenderer
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typedef void (*GameRenderer_render_t)(unsigned char *game_renderer, float param_1);
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typedef void (*GameRenderer_render_t)(unsigned char *game_renderer, float param_1);
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static GameRenderer_render_t GameRenderer_render = (GameRenderer_render_t) 0x4a338;
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static GameRenderer_render_t GameRenderer_render = (GameRenderer_render_t) 0x4a338;
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typedef void (*GameRenderer_setupCamera_t)(unsigned char *game_renderer, float param_1, int param_2);
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static GameRenderer_setupCamera_t GameRenderer_setupCamera = (GameRenderer_setupCamera_t) 0x489f8;
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static uint32_t GameRenderer_minecraft_property_offset = 0x4; // Minecraft *
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static uint32_t GameRenderer_minecraft_property_offset = 0x4; // Minecraft *
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// Mouse
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// Mouse
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@ -326,10 +329,12 @@ static uint32_t Entity_x_property_offset = 0x4; // float
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static uint32_t Entity_y_property_offset = 0x8; // float
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static uint32_t Entity_y_property_offset = 0x8; // float
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static uint32_t Entity_z_property_offset = 0xc; // float
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static uint32_t Entity_z_property_offset = 0xc; // float
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static uint32_t Entity_yaw_property_offset = 0x40; // float
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static uint32_t Entity_yaw_property_offset = 0x40; // float
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static uint32_t Entity_pitch_property_offset = 0x44; // float
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static uint32_t Entity_old_x_property_offset = 0x28; // float
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static uint32_t Entity_old_x_property_offset = 0x28; // float
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static uint32_t Entity_old_y_property_offset = 0x2c; // float
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static uint32_t Entity_old_y_property_offset = 0x2c; // float
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static uint32_t Entity_old_z_property_offset = 0x30; // float
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static uint32_t Entity_old_z_property_offset = 0x30; // float
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static uint32_t Entity_old_yaw_property_offset = 0x48; // float
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static uint32_t Entity_old_yaw_property_offset = 0x48; // float
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static uint32_t Entity_old_pitch_property_offset = 0x4c; // float
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// Mob
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// Mob
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