Fix Server Build
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aa92da6fdd
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4dff667749
@ -73,7 +73,7 @@ static std::string get_world_name() {
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}
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// Create/Start World
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static void start_world(unsigned char *minecraft) {
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static void start_world(Minecraft *minecraft) {
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// Get World Name
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std::string world_name = get_world_name();
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@ -81,8 +81,8 @@ static void start_world(unsigned char *minecraft) {
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INFO("Loading World: %s", world_name.c_str());
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// Peaceful Mode
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unsigned char *options = minecraft + Minecraft_options_property_offset;
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*(int32_t *) (options + Options_game_difficulty_property_offset) = get_server_properties().get_bool("peaceful-mode", DEFAULT_PEACEFUL_MODE) ? 0 : 2;
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Options *options = &minecraft->options;
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options->game_difficulty = get_server_properties().get_bool("peaceful-mode", DEFAULT_PEACEFUL_MODE) ? 0 : 2;
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// Specify Level Settings
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LevelSettings settings;
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@ -92,7 +92,7 @@ static void start_world(unsigned char *minecraft) {
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settings.seed = seed;
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// Select Level
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(*Minecraft_selectLevel)(minecraft, world_name, world_name, settings);
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minecraft->vtable->selectLevel(minecraft, &world_name, &world_name, &settings);
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// Don't Open Port When Using --only-generate
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if (!only_generate) {
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@ -103,10 +103,10 @@ static void start_world(unsigned char *minecraft) {
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}
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// Open ProgressScreen
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unsigned char *screen = (unsigned char *) ::operator new(PROGRESS_SCREEN_SIZE);
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ProgressScreen *screen = alloc_ProgressScreen();
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ALLOC_CHECK(screen);
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screen = (*ProgressScreen)(screen);
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(*Minecraft_setScreen)(minecraft, screen);
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screen = (*ProgressScreen_constructor)(screen);
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(*Minecraft_setScreen)(minecraft, (Screen *) screen);
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}
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// Check If Running In Whitelist Mode
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@ -121,31 +121,31 @@ static std::string get_blacklist_file() {
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}
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// Get Vector Of Players In Level
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static std::vector<unsigned char *> get_players_in_level(unsigned char *level) {
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return *(std::vector<unsigned char *> *) (level + Level_players_property_offset);
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static std::vector<Player *> get_players_in_level(Level *level) {
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return level->players;
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}
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// Get Player's Username
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static std::string get_player_username(unsigned char *player) {
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std::string *username = (std::string *) (player + Player_username_property_offset);
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static std::string get_player_username(Player *player) {
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std::string *username = &player->username;
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char *safe_username_c = from_cp437(username->c_str());
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std::string safe_username = safe_username_c;
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free(safe_username_c);
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return safe_username;
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}
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// Get Level From Minecraft
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static unsigned char *get_level(unsigned char *minecraft) {
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return *(unsigned char **) (minecraft + Minecraft_level_property_offset);
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static Level *get_level(Minecraft *minecraft) {
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return minecraft->level;
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}
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// Find Players With Username And Run Callback
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typedef void (*player_callback_t)(unsigned char *minecraft, std::string username, unsigned char *player);
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static void find_players(unsigned char *minecraft, std::string target_username, player_callback_t callback, bool all_players) {
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unsigned char *level = get_level(minecraft);
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std::vector<unsigned char *> players = get_players_in_level(level);
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typedef void (*player_callback_t)(Minecraft *minecraft, std::string username, Player *player);
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static void find_players(Minecraft *minecraft, std::string target_username, player_callback_t callback, bool all_players) {
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Level *level = get_level(minecraft);
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std::vector<Player *> players = get_players_in_level(level);
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bool found_player = false;
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for (std::size_t i = 0; i < players.size(); i++) {
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// Iterate Players
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unsigned char *player = players[i];
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Player *player = players[i];
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std::string username = get_player_username(player);
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if (all_players || username == target_username) {
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// Run Callback
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@ -159,36 +159,33 @@ static void find_players(unsigned char *minecraft, std::string target_username,
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}
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// Get RakNet Objects
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static RakNet_RakNetGUID get_rak_net_guid(unsigned char *player) {
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return *(RakNet_RakNetGUID *) (player + ServerPlayer_guid_property_offset);
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static RakNet_RakNetGUID get_rak_net_guid(Player *player) {
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return ((ServerPlayer *) player)->guid;
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}
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static RakNet_SystemAddress get_system_address(unsigned char *rak_peer, RakNet_RakNetGUID guid) {
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unsigned char *rak_peer_vtable = *(unsigned char **) rak_peer;
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RakNet_RakPeer_GetSystemAddressFromGuid_t RakNet_RakPeer_GetSystemAddressFromGuid = *(RakNet_RakPeer_GetSystemAddressFromGuid_t *) (rak_peer_vtable + RakNet_RakPeer_GetSystemAddressFromGuid_vtable_offset);
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static RakNet_SystemAddress get_system_address(RakNet_RakPeer *rak_peer, RakNet_RakNetGUID guid) {
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// Get SystemAddress
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return (*RakNet_RakPeer_GetSystemAddressFromGuid)(rak_peer, guid);
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return rak_peer->vtable->GetSystemAddressFromGuid(rak_peer, guid);
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}
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static unsigned char *get_rak_peer(unsigned char *minecraft) {
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unsigned char *rak_net_instance = *(unsigned char **) (minecraft + Minecraft_rak_net_instance_property_offset);
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return *(unsigned char **) (rak_net_instance + RakNetInstance_peer_property_offset);
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static RakNet_RakPeer *get_rak_peer(Minecraft *minecraft) {
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return minecraft->rak_net_instance->peer;
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}
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static char *get_rak_net_guid_ip(unsigned char *rak_peer, RakNet_RakNetGUID guid) {
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static char *get_rak_net_guid_ip(RakNet_RakPeer *rak_peer, RakNet_RakNetGUID guid) {
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RakNet_SystemAddress address = get_system_address(rak_peer, guid);
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// Get IP
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return (*RakNet_SystemAddress_ToString)(&address, false, '|');
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}
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// Get IP From Player
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static char *get_player_ip(unsigned char *minecraft, unsigned char *player) {
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unsigned char *rak_peer = get_rak_peer(minecraft);
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static char *get_player_ip(Minecraft *minecraft, Player *player) {
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RakNet_RakPeer *rak_peer = get_rak_peer(minecraft);
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RakNet_RakNetGUID guid = get_rak_net_guid(player);
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// Return
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return get_rak_net_guid_ip(rak_peer,guid);
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return get_rak_net_guid_ip(rak_peer, guid);
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}
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// Ban Player
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static bool is_ip_in_blacklist(const char *ip);
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static void ban_callback(unsigned char *minecraft, std::string username, unsigned char *player) {
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static void ban_callback(Minecraft *minecraft, std::string username, Player *player) {
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// Get IP
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char *ip = get_player_ip(minecraft, player);
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@ -209,24 +206,22 @@ static void ban_callback(unsigned char *minecraft, std::string username, unsigne
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}
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// Kill Player
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static void kill_callback(__attribute__((unused)) unsigned char *minecraft, __attribute__((unused)) std::string username, unsigned char *player) {
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unsigned char *player_vtable = *(unsigned char **) player;
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Mob_actuallyHurt_t Player_actuallyHurt = *(Mob_actuallyHurt_t *) (player_vtable + Mob_actuallyHurt_vtable_offset);
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(*Player_actuallyHurt)(player, INT32_MAX);
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static void kill_callback(__attribute__((unused)) Minecraft *minecraft, __attribute__((unused)) std::string username, Player *player) {
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player->vtable->actuallyHurt(player, INT32_MAX);
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INFO("Killed: %s", username.c_str());
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}
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// List Player
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static void list_callback(unsigned char *minecraft, std::string username, unsigned char *player) {
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static void list_callback(Minecraft *minecraft, std::string username, Player *player) {
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INFO(" - %s (%s)", username.c_str(), get_player_ip(minecraft, player));
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}
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// Handle Server Stop
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static void handle_server_stop(unsigned char *minecraft) {
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static void handle_server_stop(Minecraft *minecraft) {
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if (compat_check_exit_requested()) {
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INFO("Stopping Server");
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// Save And Exit
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unsigned char *level = get_level(minecraft);
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Level *level = get_level(minecraft);
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if (level != NULL) {
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Level_saveLevelData_injection(level);
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}
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@ -250,7 +245,7 @@ static long long int get_time() {
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static bool is_last_tick_time_set = false;
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static long long int last_tick_time;
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static double tps = 0;
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static void Minecraft_tick_injection(__attribute__((unused)) unsigned char *minecraft) {
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static void Minecraft_tick_injection(__attribute__((unused)) Minecraft *minecraft) {
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long long int time = get_time();
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if (is_last_tick_time_set) {
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long long int tick_time = time - last_tick_time;
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@ -262,8 +257,8 @@ static void Minecraft_tick_injection(__attribute__((unused)) unsigned char *mine
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}
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// Get ServerSideNetworkHandler From Minecraft
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static unsigned char *get_server_side_network_handler(unsigned char *minecraft) {
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return *(unsigned char **) (minecraft + Minecraft_network_handler_property_offset);
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static ServerSideNetworkHandler *get_server_side_network_handler(Minecraft *minecraft) {
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return (ServerSideNetworkHandler *) minecraft->network_handler;
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}
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// Read STDIN Thread
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@ -304,12 +299,12 @@ __attribute__((destructor)) static void _free_stdin_buffer() {
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}
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// Handle Commands
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static void handle_commands(unsigned char *minecraft) {
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static void handle_commands(Minecraft *minecraft) {
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// Check If Level Is Generated
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if ((*Minecraft_isLevelGenerated)(minecraft) && stdin_buffer_complete) {
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// Command Ready; Run It
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if (stdin_buffer != NULL) {
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unsigned char *server_side_network_handler = get_server_side_network_handler(minecraft);
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ServerSideNetworkHandler *server_side_network_handler = get_server_side_network_handler(minecraft);
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if (server_side_network_handler != NULL) {
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std::string data((char *) stdin_buffer);
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@ -336,8 +331,9 @@ static void handle_commands(unsigned char *minecraft) {
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// Format Message
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std::string message = "[Server] " + data.substr(say_command.length());
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char *safe_message = to_cp437(message.c_str());
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std::string cpp_string = safe_message;
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// Post Message To Chat
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(*ServerSideNetworkHandler_displayGameMessage)(server_side_network_handler, safe_message);
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(*ServerSideNetworkHandler_displayGameMessage)(server_side_network_handler, &cpp_string);
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// Free
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free(safe_message);
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} else if (data == list_command) {
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@ -377,7 +373,7 @@ static void handle_commands(unsigned char *minecraft) {
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// Runs Every Tick
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static bool loaded = false;
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static void Minecraft_update_injection(unsigned char *minecraft) {
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static void Minecraft_update_injection(Minecraft *minecraft) {
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// Create/Start World
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if (!loaded) {
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start_world(minecraft);
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@ -448,16 +444,16 @@ static bool RakNet_RakPeer_IsBanned_injection(__attribute__((unused)) unsigned c
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}
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// Log IPs
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static unsigned char *ServerSideNetworkHandler_onReady_ClientGeneration_ServerSideNetworkHandler_popPendingPlayer_injection(unsigned char *server_side_network_handler, RakNet_RakNetGUID *guid) {
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static Player *ServerSideNetworkHandler_onReady_ClientGeneration_ServerSideNetworkHandler_popPendingPlayer_injection(ServerSideNetworkHandler *server_side_network_handler, RakNet_RakNetGUID *guid) {
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// Call Original Method
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unsigned char *player = (*ServerSideNetworkHandler_popPendingPlayer)(server_side_network_handler, guid);
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Player *player = (*ServerSideNetworkHandler_popPendingPlayer)(server_side_network_handler, guid);
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// Check If Player Is Null
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if (player != NULL) {
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// Get Data
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std::string *username = (std::string *) (player + Player_username_property_offset);
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unsigned char *minecraft = *(unsigned char **) (server_side_network_handler + ServerSideNetworkHandler_minecraft_property_offset);
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unsigned char *rak_peer = get_rak_peer(minecraft);
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std::string *username = &player->username;
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Minecraft *minecraft = server_side_network_handler->minecraft;
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RakNet_RakPeer *rak_peer = get_rak_peer(minecraft);
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char *ip = get_rak_net_guid_ip(rak_peer, *guid);
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// Log
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@ -580,7 +576,7 @@ static void server_init() {
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unsigned char max_players_patch[4] = {get_max_players(), 0x30, 0xa0, 0xe3}; // "mov r3, #MAX_PLAYERS"
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patch((void *) 0x166d0, max_players_patch);
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// Custom Banned IP List
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overwrite((void *) RakNet_RakPeer_IsBanned, (void *) RakNet_RakPeer_IsBanned_injection);
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overwrite((void *) RakNet_RakPeer_IsBanned_non_virtual, (void *) RakNet_RakPeer_IsBanned_injection);
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// Show The MineCon Icon Next To MOTD In Server List
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if (get_server_properties().get_bool("show-minecon-badge", DEFAULT_SHOW_MINECON_BADGE)) {
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@ -3,12 +3,21 @@
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#include <mods/init/init.h>
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// Disable Texture Loading
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static Texture AppPlatform_linux_loadTexture_injection(__attribute__((unused)) unsigned char *app_platform, __attribute__((unused)) std::string const& path, __attribute__((unused)) bool b) {
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return Texture();
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static Texture AppPlatform_linux_loadTexture_injection(__attribute__((unused)) AppPlatform_linux *app_platform, __attribute__((unused)) std::string *path, __attribute__((unused)) bool b) {
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Texture out;
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out.width = 0;
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out.height = 0;
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out.data = NULL;
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out.field3_0xc = 0;
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out.field4_0x10 = true;
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out.field5_0x11 = false;
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out.field6_0x14 = 0;
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out.field7_0x18 = -1;
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return out;
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}
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// Init
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void init_textures() {
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// Disable Texture Loading
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overwrite((void *) AppPlatform_linux_loadTexture, (void *) AppPlatform_linux_loadTexture_injection);
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overwrite((void *) AppPlatform_linux_loadTexture_non_virtual, (void *) AppPlatform_linux_loadTexture_injection);
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}
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@ -7,4 +7,4 @@ method void setTileAndData(int x, int y, int z, int id, int data) = 0xa38b4;
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method HitResult clip(uchar *param_1, uchar *param_2, bool clip_liquids, bool param_3) = 0xa3db0;
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method void addParticle(std::string *particle, float x, float y, float z, float deltaX, float deltaY, float deltaZ, int count) = 0xa449c;
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property std::vector<ServerPlayer*> players = 0x60;
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property std::vector<Player*> players = 0x60;
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