parent
5273d6cdf9
commit
45b93534fa
@ -46,4 +46,3 @@ FALSE Disable Speed Bridging
|
||||
FALSE Disable Creative Mode Mining Delay
|
||||
FALSE Add Biome Colors To Grass
|
||||
TRUE Generate Caves
|
||||
FALSE Night Vision
|
||||
|
@ -390,11 +390,6 @@ static void RandomLevelSource_buildSurface_injection(unsigned char *random_level
|
||||
(*LargeCaveFeature_apply)(cave_feature, random_level_source, level, chunk_x, chunk_y, chunk_data, 0);
|
||||
}
|
||||
|
||||
// Night Vision
|
||||
static float LevelSource_getBrightness_injection(__attribute__((unused)) unsigned char *level_source, __attribute__((unused)) int32_t x, __attribute__((unused)) int32_t y, __attribute__((unused)) int32_t z) {
|
||||
return 1.0f;
|
||||
}
|
||||
|
||||
// Init
|
||||
static void nop() {
|
||||
}
|
||||
@ -511,12 +506,6 @@ void init_misc() {
|
||||
overwrite_calls((void *) RandomLevelSource_buildSurface, (void *) RandomLevelSource_buildSurface_injection);
|
||||
}
|
||||
|
||||
// Night Vision
|
||||
if (feature_has("Night Vision", server_disabled)) {
|
||||
overwrite((void *) Level_getBrightness, (void *) LevelSource_getBrightness_injection);
|
||||
overwrite((void *) Region_getBrightness, (void *) LevelSource_getBrightness_injection);
|
||||
}
|
||||
|
||||
// Init C++ And Logging
|
||||
_init_misc_cpp();
|
||||
_init_misc_logging();
|
||||
|
@ -501,13 +501,6 @@ static void *SurvivalMode = (void *) 0x1b7d8;
|
||||
typedef uint32_t (*LevelData_getSpawnMobs_t)(unsigned char *level_data);
|
||||
static LevelData_getSpawnMobs_t LevelData_getSpawnMobs = (LevelData_getSpawnMobs_t) 0xbabec;
|
||||
|
||||
// LevelSource
|
||||
|
||||
typedef unsigned char *(*LevelSource_getBiome_t)(unsigned char *level_source, int32_t x, int32_t z);
|
||||
static uint32_t LevelSource_getBiome_vtable_offset = 0x24;
|
||||
|
||||
typedef float (*LevelSource_getBrightness_t)(unsigned char *level_source, int32_t x, int32_t y, int32_t z);
|
||||
|
||||
// Level
|
||||
|
||||
typedef void (*Level_saveLevelData_t)(unsigned char *level);
|
||||
@ -525,13 +518,12 @@ static Level_getMaterial_t Level_getMaterial = (Level_getMaterial_t) 0xa27f8;
|
||||
typedef HitResult (*Level_clip_t)(unsigned char *level, unsigned char *param_1, unsigned char *param_2, bool clip_liquids, bool param_3);
|
||||
static Level_clip_t Level_clip = (Level_clip_t) 0xa3db0;
|
||||
|
||||
static LevelSource_getBrightness_t Level_getBrightness = (LevelSource_getBrightness_t) 0xa3b84;
|
||||
|
||||
static uint32_t Level_players_property_offset = 0x60; // std::vector<ServerPlayer *>
|
||||
|
||||
// Region
|
||||
// LevelSource
|
||||
|
||||
static LevelSource_getBrightness_t Region_getBrightness = (LevelSource_getBrightness_t) 0xadaa8;
|
||||
typedef unsigned char *(*LevelSource_getBiome_t)(unsigned char *level_source, int32_t x, int32_t z);
|
||||
static uint32_t LevelSource_getBiome_vtable_offset = 0x24;
|
||||
|
||||
// Material
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user