2021-06-17 21:32:24 +00:00
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#include <stdint.h>
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#include <SDL/SDL.h>
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#include <libreborn/libreborn.h>
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2021-09-12 03:18:12 +00:00
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#include <media-layer/core.h>
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#include <media-layer/audio.h>
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#include <media-layer/internal.h>
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2021-06-17 21:32:24 +00:00
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#include "common/common.h"
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// Read/Write SDL Events
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static void write_SDL_Event(SDL_Event event) {
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// Write EVent Type
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write_int(event.type);
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// Write Event Details
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switch (event.type) {
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// Focus Event
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case SDL_ACTIVEEVENT: {
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write_int(event.active.gain);
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write_int(event.active.state);
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break;
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}
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// Key Press Events
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case SDL_KEYDOWN:
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case SDL_KEYUP: {
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write_int(event.key.state);
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write_int(event.key.keysym.scancode);
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write_int(event.key.keysym.sym);
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write_int(event.key.keysym.mod);
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write_int(event.key.keysym.unicode);
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break;
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}
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// Mouse Motion Event
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case SDL_MOUSEMOTION: {
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write_int(event.motion.state);
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write_int(event.motion.x);
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write_int(event.motion.y);
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write_int(event.motion.xrel);
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write_int(event.motion.yrel);
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break;
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}
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// Mouse Press Events
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEBUTTONUP: {
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write_int(event.button.button);
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write_int(event.button.state);
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write_int(event.button.x);
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write_int(event.button.y);
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break;
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}
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// User-Specified Event (Repurposed As Unicode Character Event)
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case SDL_USEREVENT: {
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write_int(event.user.code);
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break;
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}
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}
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}
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static SDL_Event read_SDL_Event() {
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// Create Event
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SDL_Event event;
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event.type = read_int();
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// Read Event Details
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switch (event.type) {
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// Focus Event
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case SDL_ACTIVEEVENT: {
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event.active.gain = read_int();
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event.active.state = read_int();
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break;
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}
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// Key Press Events
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case SDL_KEYDOWN:
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case SDL_KEYUP: {
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event.key.state = read_int();
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event.key.keysym.scancode = read_int();
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event.key.keysym.sym = read_int();
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event.key.keysym.mod = read_int();
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event.key.keysym.unicode = read_int();
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break;
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}
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// Mouse Motion Event
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case SDL_MOUSEMOTION: {
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event.motion.state = read_int();
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event.motion.x = read_int();
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event.motion.y = read_int();
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event.motion.xrel = read_int();
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event.motion.yrel = read_int();
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break;
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}
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// Mouse Press Events
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEBUTTONUP: {
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event.button.button = read_int();
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event.button.state = read_int();
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event.button.x = read_int();
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event.button.y = read_int();
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break;
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}
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// Quit Event
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case SDL_QUIT: {
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break;
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}
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// User-Specified Event (Repurposed As Unicode Character Event)
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case SDL_USEREVENT: {
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event.user.code = read_int();
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break;
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}
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// Unsupported Event
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default: {
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INFO("Unsupported SDL Event: %u", event.type);
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}
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}
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// Return
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#pragma GCC diagnostic push
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#if defined(__GNUC__) && !defined(__clang__)
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#pragma GCC diagnostic ignored "-Wmaybe-uninitialized"
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#endif
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return event;
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#pragma GCC diagnostic pop
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}
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// SDL Functions
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CALL(0, SDL_Init, int, (uint32_t flags)) {
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#if defined(MEDIA_LAYER_PROXY_SERVER)
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// Lock Proxy
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start_proxy_call();
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// Arguments
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write_int(flags);
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// Get Return Value
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int32_t ret = (int32_t) read_int();
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// Release Proxy
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end_proxy_call();
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// Return
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return ret;
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#else
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uint32_t flags = read_int();
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// Run
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int ret = SDL_Init(flags);
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// Return Values
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write_int((uint32_t) ret);
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#endif
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}
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CALL(1, SDL_PollEvent, int, (SDL_Event *event)) {
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#if defined(MEDIA_LAYER_PROXY_SERVER)
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// Lock Proxy
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start_proxy_call();
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// No Arguments
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// Get Return Value
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int32_t ret = (int32_t) read_int();
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if (ret) {
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*event = read_SDL_Event();
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}
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// Release Proxy
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end_proxy_call();
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// Return Value
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return ret;
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#else
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SDL_Event event;
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// Run
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int ret = (int32_t) SDL_PollEvent(&event);
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// Return Values
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write_int(ret);
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if (ret) {
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write_SDL_Event(event);
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}
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#endif
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}
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CALL(2, SDL_PushEvent, int, (SDL_Event *event)) {
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#if defined(MEDIA_LAYER_PROXY_SERVER)
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// Lock Proxy
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start_proxy_call();
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// Arguments
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write_SDL_Event(*event);
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// Get Return Value
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int32_t ret = (int32_t) read_int();
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// Release Proxy
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end_proxy_call();
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// Return Value
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return ret;
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#else
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SDL_Event event = read_SDL_Event();
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// Run
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int ret = SDL_PushEvent(&event);
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// Return Value
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write_int((uint32_t) ret);
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#endif
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}
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CALL(3, SDL_WM_SetCaption, void, (const char *title, const char *icon)) {
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#if defined(MEDIA_LAYER_PROXY_SERVER)
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// Lock Proxy
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start_proxy_call();
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// Arguments
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write_string((char *) title);
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write_string((char *) icon);
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// Release Proxy
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end_proxy_call();
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#else
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char *title = read_string();
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char *icon = read_string();
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// Run
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SDL_WM_SetCaption(title, icon);
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// Free
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free(title);
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free(icon);
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#endif
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}
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CALL(4, media_toggle_fullscreen, void, ()) {
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#if defined(MEDIA_LAYER_PROXY_SERVER)
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// Lock Proxy
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start_proxy_call();
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// Release Proxy
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end_proxy_call();
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#else
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// Run
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media_toggle_fullscreen();
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#endif
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}
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CALL(5, SDL_WM_GrabInput, SDL_GrabMode, (SDL_GrabMode mode)) {
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#if defined(MEDIA_LAYER_PROXY_SERVER)
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// Lock Proxy
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start_proxy_call();
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// Arguments
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write_int((uint32_t) mode);
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// Get Return Value
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SDL_GrabMode ret = (SDL_GrabMode) read_int();
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// Release Proxy
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end_proxy_call();
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// Return Value
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return ret;
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#else
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SDL_GrabMode mode = (SDL_GrabMode) read_int();
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// Run
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SDL_GrabMode ret = SDL_WM_GrabInput(mode);
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// Return Value
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write_int((uint32_t) ret);
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#endif
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}
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2021-06-23 21:52:31 +00:00
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CALL(6, SDL_ShowCursor, int, (int32_t toggle)) {
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2021-06-17 21:32:24 +00:00
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#if defined(MEDIA_LAYER_PROXY_SERVER)
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// Lock Proxy
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start_proxy_call();
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// Arguments
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write_int((uint32_t) toggle);
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// Get Return Value
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int32_t ret = (int32_t) read_int();
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// Release Proxy
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end_proxy_call();
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// Return Value
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return ret;
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#else
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int mode = (int) read_int();
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// Run
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int ret = SDL_ShowCursor(mode);
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// Return Value
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write_int((uint32_t) ret);
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#endif
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}
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2021-08-27 02:52:18 +00:00
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CALL(7, media_take_screenshot, void, (char *home)) {
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2021-06-17 21:32:24 +00:00
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#if defined(MEDIA_LAYER_PROXY_SERVER)
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// Lock Proxy
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start_proxy_call();
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2021-08-27 02:52:18 +00:00
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// Arguments
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write_string(home);
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2021-06-17 21:32:24 +00:00
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// Release Proxy
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end_proxy_call();
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#else
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2021-08-27 02:52:18 +00:00
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char *home = read_string();
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2021-06-17 21:32:24 +00:00
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// Run
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2021-08-27 02:52:18 +00:00
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media_take_screenshot(home);
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// Free
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free(home);
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2021-06-17 21:32:24 +00:00
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#endif
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}
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CALL(8, media_swap_buffers, void, ()) {
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#if defined(MEDIA_LAYER_PROXY_SERVER)
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// Lock Proxy
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start_proxy_call();
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// Release Proxy
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end_proxy_call();
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#else
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// Run
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media_swap_buffers();
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#endif
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}
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// This Method May Be Called In A Situation Where The Proxy Is Disconnected
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CALL(9, media_cleanup, void, ()) {
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#if defined(MEDIA_LAYER_PROXY_SERVER)
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// Check Connection
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if (is_connection_open()) {
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// Lock Proxy
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start_proxy_call();
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// Close The Connection
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close_connection();
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// Release Proxy
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end_proxy_call();
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}
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#else
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// Close The Connection
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close_connection();
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// Run
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media_cleanup();
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#endif
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}
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CALL(10, media_get_framebuffer_size, void, (int *width, int *height)) {
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#if defined(MEDIA_LAYER_PROXY_SERVER)
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// Lock Proxy
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start_proxy_call();
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// Get Return Values
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*width = (int) read_int();
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*height = (int) read_int();
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// Release Proxy
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end_proxy_call();
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#else
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int width;
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int height;
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// Run
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media_get_framebuffer_size(&width, &height);
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// Return Values
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write_int((uint32_t) width);
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write_int((uint32_t) height);
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#endif
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}
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2021-09-12 03:18:12 +00:00
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CALL(59, media_audio_update, void, (float volume, float x, float y, float z, float yaw)) {
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#if defined(MEDIA_LAYER_PROXY_SERVER)
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// Lock Proxy
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start_proxy_call();
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// Arguments
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write_float(volume);
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write_float(x);
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write_float(y);
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write_float(z);
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write_float(yaw);
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// Release Proxy
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end_proxy_call();
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#else
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float volume = read_float();
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float x = read_float();
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float y = read_float();
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float z = read_float();
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float yaw = read_float();
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// Run
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media_audio_update(volume, x, y, z, yaw);
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#endif
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}
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CALL(60, media_audio_play, void, (const char *source, const char *name, float x, float y, float z, float pitch, float volume, int is_ui)) {
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#if defined(MEDIA_LAYER_PROXY_SERVER)
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// Lock Proxy
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start_proxy_call();
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// Arguments
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write_string(source);
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write_string(name);
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write_float(x);
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write_float(y);
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write_float(z);
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write_float(pitch);
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write_float(volume);
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write_int(is_ui);
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// Release Proxy
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end_proxy_call();
|
|
|
|
#else
|
|
|
|
char *source = read_string();
|
|
|
|
char *name = read_string();
|
|
|
|
float x = read_float();
|
|
|
|
float y = read_float();
|
|
|
|
float z = read_float();
|
|
|
|
float pitch = read_float();
|
|
|
|
float volume = read_float();
|
|
|
|
int is_ui = read_int();
|
|
|
|
// Run
|
|
|
|
media_audio_play(source, name, x, y, z, pitch, volume, is_ui);
|
|
|
|
// Free
|
|
|
|
free(source);
|
|
|
|
free(name);
|
|
|
|
#endif
|
|
|
|
}
|