2021-07-04 23:02:45 +00:00
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#include <vector>
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#include <libreborn/libreborn.h>
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2021-09-12 03:18:12 +00:00
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#include <symbols/minecraft.h>
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2021-07-04 23:02:45 +00:00
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#include "../feature/feature.h"
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#include "../init/init.h"
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#include "input.h"
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// Run Functions On Input Tick
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static std::vector<input_tick_function_t> &get_input_tick_functions() {
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static std::vector<input_tick_function_t> functions;
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return functions;
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}
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void input_run_on_tick(input_tick_function_t function) {
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get_input_tick_functions().push_back(function);
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}
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// Handle Input Fixes
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static void Minecraft_tickInput_injection(unsigned char *minecraft) {
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// Call Original Method
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(*Minecraft_tickInput)(minecraft);
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// Run Input Tick Functions
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for (input_tick_function_t function : get_input_tick_functions()) {
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(*function)(minecraft);
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}
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}
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// Init
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void init_input() {
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// Miscellaneous
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_init_misc();
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// Toggleable Options
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_init_toggle();
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// Item Dropping
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_init_drop();
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// Enable Bow & Arrow Fix
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_init_bow();
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// Loop
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overwrite_calls((void *) Minecraft_tickInput, (void *) Minecraft_tickInput_injection);
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// Allow Attacking Mobs
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_init_attack();
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}
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