176 lines
5.7 KiB
C++
176 lines
5.7 KiB
C++
#include <vector>
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#include <assert.h>
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#include <cstdint>
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#include <GLES/gl.h>
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#include <libreborn/libreborn.h>
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#include <symbols/minecraft.h>
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#include "../feature/feature.h"
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#include "../init/init.h"
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// Animated Water
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static void Minecraft_tick_injection(unsigned char *minecraft, int32_t param_1, int32_t param_2) {
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// Call Original Method
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(*Minecraft_tick)(minecraft, param_1, param_2);
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// Tick Dynamic Textures
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unsigned char *textures = *(unsigned char **) (minecraft + Minecraft_textures_property_offset);
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if (textures != NULL) {
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(*Textures_tick)(textures, true);
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}
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}
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// Store Texture Sizes
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struct texture_data {
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GLint id;
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GLsizei width;
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GLsizei height;
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};
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static std::vector<texture_data> &get_texture_data() {
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static std::vector<texture_data> data;
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return data;
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}
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HOOK(glTexImage2D, void, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)) {
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// Store
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texture_data data;
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glGetIntegerv(GL_TEXTURE_BINDING_2D, &data.id);
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data.width = width;
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data.height = height;
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get_texture_data().push_back(data);
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// Call Original Method
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ensure_glTexImage2D();
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(*real_glTexImage2D)(target, level, internalformat, width, height, border, format, type, pixels);
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}
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HOOK(glDeleteTextures, void, (GLsizei n, const GLuint *textures)) {
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// Remove Old Data
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for (int i = 0; i < n; i++) {
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GLint id = textures[i];
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std::vector<texture_data>::iterator it = get_texture_data().begin();
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while (it != get_texture_data().end()) {
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texture_data data = *it;
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if (data.id == id) {
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it = get_texture_data().erase(it);
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} else {
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++it;
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}
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}
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}
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// Call Original Method
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ensure_glDeleteTextures();
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(*real_glDeleteTextures)(n, textures);
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}
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static void get_texture_size(GLint id, GLsizei *width, GLsizei *height) {
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// Iterate
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std::vector<texture_data>::iterator it = get_texture_data().begin();
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while (it != get_texture_data().end()) {
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texture_data data = *it;
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if (data.id == id) {
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// Found
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*width = data.width;
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*height = data.height;
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return;
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}
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++it;
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}
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// Not Found
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ERR("Unable To Find Size Of Texture: %i", id);
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}
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// Scale Texture (Remember To Free)
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#define PIXEL_SIZE 4
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static int get_line_size(int width) {
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int line_size = width * PIXEL_SIZE;
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{
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// Handle Alignment
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int alignment;
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glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment);
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// Round
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int diff = line_size % alignment;
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if (diff > 0) {
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line_size = line_size + (alignment - diff);
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}
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}
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return line_size;
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}
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static void *scale_texture(const unsigned char *src, GLsizei old_width, GLsizei old_height, GLsizei new_width, GLsizei new_height) {
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int old_line_size = get_line_size(old_width);
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int new_line_size = get_line_size(new_width);
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// Allocate
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unsigned char *dst = (unsigned char *) malloc(new_height * new_line_size);
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ALLOC_CHECK(dst);
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// Scale
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for (int new_x = 0; new_x < new_width; new_x++) {
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int old_x = (int) (((float) new_x / (float) new_width) * (float) old_width);
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for (int new_y = 0; new_y < new_height; new_y++) {
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int old_y = (int) (((float) new_y / (float) new_height) * (float) old_height);
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// Find Position
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int new_position = (new_y * new_line_size) + (new_x * PIXEL_SIZE);
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int old_position = (old_y * old_line_size) + (old_x * PIXEL_SIZE);
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// Copy
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static_assert(sizeof (int32_t) == PIXEL_SIZE, "Pixel Size Doesn't Match 32-Bit Integer Size");
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*(int32_t *) &dst[new_position] = *(int32_t *) &src[old_position];
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}
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}
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// Return
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return dst;
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}
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// Scale Animated Textures
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static void Textures_tick_glTexSubImage2D_injection(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) {
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// Get Current Texture Size
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GLint current_texture;
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glGetIntegerv(GL_TEXTURE_BINDING_2D, ¤t_texture);
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GLsizei texture_width;
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GLsizei texture_height;
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get_texture_size(current_texture, &texture_width, &texture_height);
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// Calculate Factor
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float width_factor = ((float) texture_width) / 256.0f;
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float height_factor = ((float) texture_height) / 256.0f;
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// Only Scale If Needed
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if (width_factor == 1.0f && height_factor == 1.0f) {
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// No Scaling
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glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
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} else {
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// Check
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if (format != GL_RGBA || type != GL_UNSIGNED_BYTE) {
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// Pixels Must Be 4 Bytes
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ERR("%s", "Unsupported Texture Format For Scaling");
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}
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// Scale
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GLsizei new_width = width * width_factor;
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GLsizei new_height = height * height_factor;
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void *new_pixels = scale_texture((const unsigned char *) pixels, width, height, new_width, new_height);
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// Call Original Method
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GLint new_xoffset = xoffset * width_factor;
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GLint new_yoffset = yoffset * height_factor;
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glTexSubImage2D(target, level, new_xoffset, new_yoffset, new_width, new_height, format, type, new_pixels);
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// Free
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free(new_pixels);
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}
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}
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// Init
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void init_textures() {
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// Tick Dynamic Textures (Animated Water)
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if (feature_has("Animated Water", 0)) {
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overwrite_calls((void *) Minecraft_tick, (void *) Minecraft_tick_injection);
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}
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// Scale Animated Textures
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overwrite_call((void *) 0x53274, (void *) Textures_tick_glTexSubImage2D_injection);
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}
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