157 lines
4.1 KiB
C
157 lines
4.1 KiB
C
#include <GLES/gl.h>
|
|
|
|
#pragma GCC diagnostic push
|
|
#pragma GCC diagnostic ignored "-Wunused-parameter"
|
|
|
|
void glFogfv(GLenum pname, const GLfloat *params) {
|
|
}
|
|
void glVertexPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) {
|
|
}
|
|
void glLineWidth(GLfloat width) {
|
|
}
|
|
void glBlendFunc(GLenum sfactor, GLenum dfactor) {
|
|
}
|
|
void glDrawArrays(GLenum mode, GLint first, GLsizei count) {
|
|
}
|
|
void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
|
|
}
|
|
void glClear(GLbitfield mask) {
|
|
}
|
|
void glBufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage) {
|
|
}
|
|
void glFogx(GLenum pname, GLfixed param) {
|
|
}
|
|
void glFogf(GLenum pname, GLfloat param) {
|
|
}
|
|
void glMatrixMode(GLenum mode) {
|
|
}
|
|
void glColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) {
|
|
}
|
|
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height) {
|
|
}
|
|
void glTexParameteri(GLenum target, GLenum pname, GLint param) {
|
|
}
|
|
void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) {
|
|
}
|
|
void glEnable(GLenum cap) {
|
|
}
|
|
void glEnableClientState(GLenum array) {
|
|
}
|
|
void glPolygonOffset(GLfloat factor, GLfloat units) {
|
|
}
|
|
void glDisableClientState(GLenum array) {
|
|
}
|
|
void glDepthRangef(GLclampf near, GLclampf far) {
|
|
}
|
|
void glDepthFunc(GLenum func) {
|
|
}
|
|
void glBindBuffer(GLenum target, GLuint buffer) {
|
|
}
|
|
void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {
|
|
}
|
|
void glPopMatrix() {
|
|
}
|
|
void glLoadIdentity() {
|
|
}
|
|
void glScalef(GLfloat x, GLfloat y, GLfloat z) {
|
|
}
|
|
void glPushMatrix() {
|
|
}
|
|
void glDepthMask(GLboolean flag) {
|
|
}
|
|
void glHint(GLenum target, GLenum mode) {
|
|
}
|
|
void glMultMatrixf(const GLfloat *m) {
|
|
}
|
|
void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void *pointer) {
|
|
}
|
|
void glDeleteBuffers(GLsizei n, const GLuint *buffers) {
|
|
}
|
|
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
|
|
}
|
|
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) {
|
|
}
|
|
void glGenTextures(GLsizei n, GLuint *textures) {
|
|
static int i = 0;
|
|
for (int j = 0; j < n; j++) {
|
|
textures[j] = i++;
|
|
}
|
|
}
|
|
void glDeleteTextures(GLsizei n, const GLuint *textures) {
|
|
}
|
|
void glAlphaFunc(GLenum func, GLclampf ref) {
|
|
}
|
|
void glGetFloatv(GLenum pname, GLfloat *params) {
|
|
switch (pname) {
|
|
case GL_MODELVIEW_MATRIX:
|
|
case GL_PROJECTION_MATRIX: {
|
|
params[0] = 1;
|
|
params[1] = 0;
|
|
params[2] = 0;
|
|
params[3] = 0;
|
|
params[4] = 0;
|
|
params[5] = 1;
|
|
params[6] = 0;
|
|
params[7] = 0;
|
|
params[8] = 0;
|
|
params[9] = 0;
|
|
params[10] = 1;
|
|
params[11] = 0;
|
|
params[12] = 0;
|
|
params[13] = 0;
|
|
params[14] = 0;
|
|
params[15] = 1;
|
|
break;
|
|
}
|
|
default: {
|
|
params[0] = 0;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
static GLuint current_texture = 0;
|
|
void glBindTexture(GLenum target, GLuint texture) {
|
|
if (target == GL_TEXTURE_2D) {
|
|
current_texture = texture;
|
|
}
|
|
}
|
|
void glTranslatef(GLfloat x, GLfloat y, GLfloat z) {
|
|
}
|
|
void glShadeModel(GLenum mode) {
|
|
}
|
|
void glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat near, GLfloat far) {
|
|
}
|
|
void glDisable(GLenum cap) {
|
|
}
|
|
void glCullFace(GLenum mode) {
|
|
}
|
|
void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) {
|
|
}
|
|
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height) {
|
|
}
|
|
void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) {
|
|
}
|
|
GLboolean glIsEnabled(GLenum cap) {
|
|
return GL_FALSE;
|
|
}
|
|
void glGetIntegerv(GLenum pname, GLint *data) {
|
|
switch (pname) {
|
|
case GL_TEXTURE_BINDING_2D: {
|
|
data[0] = current_texture;
|
|
break;
|
|
}
|
|
case GL_UNPACK_ALIGNMENT: {
|
|
data[0] = 1;
|
|
break;
|
|
}
|
|
default: {
|
|
data[0] = 0;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *data) {
|
|
}
|
|
|
|
#pragma GCC diagnostic pop
|