313 lines
12 KiB
C++
313 lines
12 KiB
C++
#include <libreborn/libreborn.h>
|
|
#include <symbols/minecraft.h>
|
|
|
|
#include <mods/feature/feature.h>
|
|
#include <mods/init/init.h>
|
|
#include <mods/misc/misc.h>
|
|
|
|
// Items
|
|
unsigned char *bucket = NULL;
|
|
|
|
// Description And Texture
|
|
static std::string BucketItem_getDescriptionId(__attribute__((unused)) unsigned char *item, const ItemInstance *item_instance) {
|
|
if (item_instance->auxiliary == *(int32_t *) (*Tile_water + Tile_id_property_offset)) {
|
|
return "item.bucketWater";
|
|
} else if (item_instance->auxiliary == *(int32_t *) (*Tile_lava + Tile_id_property_offset)) {
|
|
return "item.bucketLava";
|
|
} else {
|
|
return "item.bucket";
|
|
}
|
|
}
|
|
static int32_t BucketItem_getIcon(__attribute__((unused)) unsigned char *item, int32_t auxiliary) {
|
|
if (auxiliary == *(int32_t *) (*Tile_water + Tile_id_property_offset)) {
|
|
return 75;
|
|
} else if (auxiliary == *(int32_t *) (*Tile_lava + Tile_id_property_offset)) {
|
|
return 76;
|
|
} else {
|
|
return 74;
|
|
}
|
|
}
|
|
|
|
// Use Bucket
|
|
static int32_t BucketItem_useOn(__attribute__((unused)) unsigned char *item, ItemInstance *item_instance, unsigned char *player, unsigned char *level, int32_t x, int32_t y, int32_t z, int32_t hit_side, __attribute__((unused)) float hit_x, __attribute__((unused)) float hit_y, __attribute__((unused)) float hit_z) {
|
|
if (item_instance->count < 1) {
|
|
return 0;
|
|
} else if (item_instance->auxiliary == 0) {
|
|
// Empty Bucket
|
|
int32_t new_auxiliary = 0;
|
|
int32_t tile = (*Level_getTile)(level, x, y, z);
|
|
if (tile == *(int32_t *) (*Tile_calmWater + Tile_id_property_offset)) {
|
|
new_auxiliary = *(int32_t *) (*Tile_water + Tile_id_property_offset);
|
|
} else if (tile == *(int32_t *) (*Tile_calmLava + Tile_id_property_offset)) {
|
|
new_auxiliary = *(int32_t *) (*Tile_lava + Tile_id_property_offset);
|
|
}
|
|
if (new_auxiliary != 0) {
|
|
// Valid
|
|
bool success = false;
|
|
if (item_instance->count == 1) {
|
|
item_instance->auxiliary = new_auxiliary;
|
|
success = true;
|
|
} else {
|
|
ItemInstance new_item;
|
|
new_item.id = *(int32_t *) (bucket + Item_id_property_offset);
|
|
new_item.count = 1;
|
|
new_item.auxiliary = new_auxiliary;
|
|
unsigned char *inventory = *(unsigned char **) (player + Player_inventory_property_offset);
|
|
unsigned char *inventory_vtable = *(unsigned char **) inventory;
|
|
FillingContainer_add_t FillingContainer_add = *(FillingContainer_add_t *) (inventory_vtable + FillingContainer_add_vtable_offset);
|
|
if ((*FillingContainer_add)(inventory, &new_item)) {
|
|
// Added To Inventory
|
|
success = true;
|
|
item_instance->count -= 1;
|
|
}
|
|
}
|
|
if (success) {
|
|
(*Level_setTileAndData)(level, x, y, z, 0, 0);
|
|
return 1;
|
|
} else {
|
|
return 0;
|
|
}
|
|
} else {
|
|
// Invalid
|
|
return 0;
|
|
}
|
|
} else {
|
|
// Place
|
|
switch (hit_side) {
|
|
case 0: {
|
|
y -= 1;
|
|
break;
|
|
}
|
|
case 1: {
|
|
y += 1;
|
|
break;
|
|
}
|
|
case 2: {
|
|
z -= 1;
|
|
break;
|
|
}
|
|
case 3: {
|
|
z += 1;
|
|
break;
|
|
}
|
|
case 4: {
|
|
x -= 1;
|
|
break;
|
|
}
|
|
case 5: {
|
|
x += 1;
|
|
break;
|
|
}
|
|
}
|
|
// Get Current Tile
|
|
bool valid = false;
|
|
unsigned char *material = (*Level_getMaterial)(level, x, y, z);
|
|
if (material != NULL) {
|
|
unsigned char *material_vtable = *(unsigned char **) material;
|
|
Material_isSolid_t Material_isSolid = *(Material_isSolid_t *) (material_vtable + Material_isSolid_vtable_offset);
|
|
valid = !(*Material_isSolid)(material);
|
|
}
|
|
if (item_instance->auxiliary != *(int32_t *) (*Tile_water + Tile_id_property_offset) && item_instance->auxiliary != *(int32_t *) (*Tile_lava + Tile_id_property_offset)) {
|
|
valid = false;
|
|
}
|
|
if (valid) {
|
|
(*Level_setTileAndData)(level, x, y, z, item_instance->auxiliary, 0);
|
|
item_instance->auxiliary = 0;
|
|
return 1;
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Bucket VTable
|
|
static unsigned char *get_bucket_vtable() {
|
|
static unsigned char *vtable = NULL;
|
|
if (vtable == NULL) {
|
|
// Init
|
|
vtable = (unsigned char *) malloc(ITEM_VTABLE_SIZE);
|
|
ALLOC_CHECK(vtable);
|
|
// Copy Old VTable
|
|
memcpy((void *) vtable, (void *) Item_vtable, ITEM_VTABLE_SIZE);
|
|
|
|
// Modify
|
|
*(Item_getDescriptionId_t *) (vtable + Item_getDescriptionId_vtable_offset) = BucketItem_getDescriptionId;
|
|
*(Item_getIcon_t *) (vtable + Item_getIcon_vtable_offset) = BucketItem_getIcon;
|
|
*(Item_useOn_t *) (vtable + Item_useOn_vtable_offset) = BucketItem_useOn;
|
|
}
|
|
return vtable;
|
|
}
|
|
__attribute__((destructor)) static void free_bucket_vtable() {
|
|
free(get_bucket_vtable());
|
|
}
|
|
|
|
// Create Items
|
|
static unsigned char *create_bucket(int32_t id, int32_t texture_x, int32_t texture_y, const char *name) {
|
|
// Construct
|
|
unsigned char *item = (unsigned char *) ::operator new(ITEM_SIZE);
|
|
ALLOC_CHECK(item);
|
|
(*Item)(item, id);
|
|
|
|
// Set VTable
|
|
*(unsigned char **) item = get_bucket_vtable();
|
|
|
|
// Get Functions
|
|
unsigned char *vtable = *(unsigned char **) item;
|
|
Item_setIcon_t Item_setIcon = *(Item_setIcon_t *) (vtable + Item_setIcon_vtable_offset);
|
|
Item_setDescriptionId_t Item_setDescriptionId = *(Item_setDescriptionId_t *) (vtable + Item_setDescriptionId_vtable_offset);
|
|
|
|
// Setup
|
|
(*Item_setIcon)(item, texture_x, texture_y);
|
|
(*Item_setDescriptionId)(item, name);
|
|
*(int32_t *) (item + Item_is_stacked_by_data_property_offset) = 1;
|
|
*(int32_t *) (item + Item_category_property_offset) = 2;
|
|
*(int32_t *) (item + Item_max_damage_property_offset) = 0;
|
|
*(int32_t *) (item + Item_max_stack_size_property_offset) = 1;
|
|
|
|
// Return
|
|
return item;
|
|
}
|
|
static void Item_initItems_injection(__attribute__((unused)) unsigned char *null) {
|
|
bucket = create_bucket(69, 10, 4, "bucket");
|
|
}
|
|
|
|
// Change Max Stack Size Based On Auxiliary
|
|
static int32_t ItemInstance_getMaxStackSize_injection(ItemInstance *item_instance) {
|
|
if (item_instance->id == *(int32_t *) (bucket + Item_id_property_offset) && item_instance->auxiliary == 0) {
|
|
// Custom Value
|
|
return 16;
|
|
} else {
|
|
// Call Original Method
|
|
return (*ItemInstance_getMaxStackSize)(item_instance);
|
|
}
|
|
}
|
|
|
|
// Creative Inventory
|
|
static void inventory_add_item(unsigned char *inventory, unsigned char *item, int32_t auxiliary) {
|
|
ItemInstance *item_instance = new ItemInstance;
|
|
ALLOC_CHECK(item_instance);
|
|
item_instance = (*ItemInstance_constructor_item_extra)(item_instance, item, 1, auxiliary);
|
|
(*FillingContainer_addItem)(inventory, item_instance);
|
|
}
|
|
static void Inventory_setupDefault_FillingContainer_addItem_call_injection(unsigned char *filling_container) {
|
|
inventory_add_item(filling_container, bucket, 0);
|
|
inventory_add_item(filling_container, bucket, *(int32_t *) (*Tile_water + Tile_id_property_offset));
|
|
inventory_add_item(filling_container, bucket, *(int32_t *) (*Tile_lava + Tile_id_property_offset));
|
|
}
|
|
|
|
// Make Liquids Selectable
|
|
static bool is_holding_bucket = false;
|
|
static HitResult Mob_pick_Level_clip_injection(unsigned char *level, unsigned char *param_1, unsigned char *param_2, __attribute__((unused)) bool clip_liquids, bool param_3) {
|
|
// Call Original Method
|
|
return (*Level_clip)(level, param_1, param_2, is_holding_bucket, param_3);
|
|
}
|
|
static void handle_tick(unsigned char *minecraft) {
|
|
unsigned char *player = *(unsigned char **) (minecraft + Minecraft_player_property_offset);
|
|
if (player != NULL) {
|
|
// Get Selected Slot
|
|
int32_t selected_slot = misc_get_real_selected_slot(player);
|
|
unsigned char *inventory = *(unsigned char **) (player + Player_inventory_property_offset);
|
|
|
|
// Prepare
|
|
unsigned char *inventory_vtable = *(unsigned char **) inventory;
|
|
FillingContainer_getItem_t FillingContainer_getItem = *(FillingContainer_getItem_t *) (inventory_vtable + FillingContainer_getItem_vtable_offset);
|
|
|
|
// Get Item
|
|
ItemInstance *inventory_item = (*FillingContainer_getItem)(inventory, selected_slot);
|
|
// Check
|
|
is_holding_bucket = inventory_item != NULL && inventory_item->id == (*(int32_t *) (bucket + Item_id_property_offset)) && inventory_item->auxiliary == 0;
|
|
}
|
|
}
|
|
|
|
// Prevent Breaking Liquid
|
|
static bool is_calm_liquid(int32_t id) {
|
|
if (id == *(int32_t *) (*Tile_calmWater + Tile_id_property_offset)) {
|
|
return true;
|
|
} else if (id == *(int32_t *) (*Tile_calmLava + Tile_id_property_offset)) {
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
static void Minecraft_handleMouseDown_injection(unsigned char *minecraft, int param_1, bool can_destroy) {
|
|
// Check
|
|
unsigned char *level = *(unsigned char **) (minecraft + Minecraft_level_property_offset);
|
|
if (level != NULL) {
|
|
int32_t x = *(int32_t *) (minecraft + Minecraft_targeted_x_property_offset);
|
|
int32_t y = *(int32_t *) (minecraft + Minecraft_targeted_y_property_offset);
|
|
int32_t z = *(int32_t *) (minecraft + Minecraft_targeted_z_property_offset);
|
|
int32_t tile = (*Level_getTile)(level, x, y, z);
|
|
if (is_calm_liquid(tile)) {
|
|
can_destroy = false;
|
|
}
|
|
}
|
|
|
|
// Call Original Method
|
|
(*Minecraft_handleMouseDown)(minecraft, param_1, can_destroy);
|
|
}
|
|
|
|
// Custom Crafting Recipes
|
|
static void Recipes_injection(unsigned char *recipes) {
|
|
// Add
|
|
Recipes_Type type1 = {
|
|
.item = 0,
|
|
.tile = 0,
|
|
.instance = {
|
|
.count = 3,
|
|
.id = 265,
|
|
.auxiliary = 0
|
|
},
|
|
.letter = '#'
|
|
};
|
|
ItemInstance result = {
|
|
.count = 1,
|
|
.id = (*(int32_t *) (bucket + Item_id_property_offset)),
|
|
.auxiliary = 0
|
|
};
|
|
(*Recipes_addShapedRecipe_2)(recipes, result, "# #", " # ", {type1});
|
|
}
|
|
|
|
// Custom Furnace Fuel
|
|
static int32_t FurnaceTileEntity_getBurnDuration_injection(ItemInstance const& item_instance) {
|
|
if (item_instance.count > 0 && item_instance.id == (*(int32_t *) (bucket + Item_id_property_offset)) && item_instance.auxiliary == (*(int32_t *) (*Tile_lava + Tile_id_property_offset))) {
|
|
return 20000;
|
|
} else {
|
|
// Call Original Method
|
|
return (*FurnaceTileEntity_getBurnDuration)(item_instance);
|
|
}
|
|
}
|
|
static void FurnaceTileEntity_tick_ItemInstance_setNull_injection(ItemInstance *item_instance) {
|
|
// Replace Lava Bucket With Empty Bucket When It Burns Out
|
|
if (item_instance->id == (*(int32_t *) (bucket + Item_id_property_offset))) {
|
|
item_instance->auxiliary = 0;
|
|
} else {
|
|
// Original Behavior
|
|
item_instance->count = 0;
|
|
item_instance->id = 0;
|
|
item_instance->auxiliary = 0;
|
|
}
|
|
}
|
|
|
|
// Init
|
|
void init_bucket() {
|
|
// Add Buckets
|
|
if (feature_has("Add Buckets", server_enabled)) {
|
|
// Add Items
|
|
misc_run_on_items_setup(Item_initItems_injection);
|
|
// Change Max Stack Size Based On Auxiliary
|
|
overwrite_calls((void *) ItemInstance_getMaxStackSize, (void *) ItemInstance_getMaxStackSize_injection);
|
|
// Creative Inventory
|
|
misc_run_on_creative_inventory_setup(Inventory_setupDefault_FillingContainer_addItem_call_injection);
|
|
// Make Liquids Selectable
|
|
overwrite_call((void *) 0x7f5b0, (void *) Mob_pick_Level_clip_injection);
|
|
misc_run_on_tick(handle_tick);
|
|
// Prevent Breaking Liquid
|
|
overwrite_calls((void *) Minecraft_handleMouseDown, (void *) Minecraft_handleMouseDown_injection);
|
|
// Custom Crafting Recipes
|
|
misc_run_on_recipes_setup(Recipes_injection);
|
|
// Custom Furnace Fuel
|
|
overwrite_calls((void *) FurnaceTileEntity_getBurnDuration, (void *) FurnaceTileEntity_getBurnDuration_injection);
|
|
overwrite_call((void *) 0xd351c, (void *) FurnaceTileEntity_tick_ItemInstance_setNull_injection);
|
|
}
|
|
}
|