Small Rename
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@ -111,7 +111,7 @@ static void Player_actuallyHurt_injection_helper(unsigned char *player, int32_t
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(*(is_local_player ? LocalPlayer_actuallyHurt : Mob_actuallyHurt))(player, damage);
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(*(is_local_player ? LocalPlayer_actuallyHurt : Mob_actuallyHurt))(player, damage);
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// Store New Health
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// Store New Health
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int32_t health = *(int32_t *) (player + Mob_health_property_offset);
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int32_t new_health = *(int32_t *) (player + Mob_health_property_offset);
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// Get Variables
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// Get Variables
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unsigned char *minecraft = *(unsigned char **) (player + (is_local_player ? LocalPlayer_minecraft_property_offset : ServerPlayer_minecraft_property_offset));
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unsigned char *minecraft = *(unsigned char **) (player + (is_local_player ? LocalPlayer_minecraft_property_offset : ServerPlayer_minecraft_property_offset));
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@ -121,7 +121,7 @@ static void Player_actuallyHurt_injection_helper(unsigned char *player, int32_t
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RakNetInstance_isServer_t RakNetInstance_isServer = *(RakNetInstance_isServer_t *) (rak_net_instance_vtable + RakNetInstance_isServer_vtable_offset);
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RakNetInstance_isServer_t RakNetInstance_isServer = *(RakNetInstance_isServer_t *) (rak_net_instance_vtable + RakNetInstance_isServer_vtable_offset);
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if ((*RakNetInstance_isServer)(rak_net_instance)) {
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if ((*RakNetInstance_isServer)(rak_net_instance)) {
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// Check Health
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// Check Health
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if (health < 1 && old_health >= 1) {
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if (new_health < 1 && old_health >= 1) {
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// Get Death Message
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// Get Death Message
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std::string message = get_death_message(player);
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std::string message = get_death_message(player);
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