Even more symbols from other projects

This commit is contained in:
Bigjango13 2024-01-22 03:13:54 -05:00 committed by TheBrokenRail
parent e95236023c
commit 118fc6f396
9 changed files with 36 additions and 14 deletions

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@ -29,6 +29,7 @@ set(SRC
src/network/packet/ChatPacket.def src/network/packet/ChatPacket.def
src/entity/EntityFactory.def src/entity/EntityFactory.def
src/entity/PrimedTnt.def src/entity/PrimedTnt.def
src/entity/CameraEntity.def
src/entity/EntityRenderer.def src/entity/EntityRenderer.def
src/entity/Sheep.def src/entity/Sheep.def
src/entity/PathfinderMob.def src/entity/PathfinderMob.def
@ -61,6 +62,7 @@ set(SRC
src/level/Biome.def src/level/Biome.def
src/level/ChunkSource.def src/level/ChunkSource.def
src/level/ChunkCache.def src/level/ChunkCache.def
src/level/LightLayer.def
src/level/Level.def src/level/Level.def
src/level/LevelRenderer.def src/level/LevelRenderer.def
src/level/LevelStorageSource.def src/level/LevelStorageSource.def

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@ -0,0 +1,7 @@
extends Entity;
size 0xbe4;
vtable 0x108898;
// -1 or an entity id
property int tracking_id = 0xbe0;

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@ -18,5 +18,7 @@ property float pitch = 0x44;
property float old_yaw = 0x48; property float old_yaw = 0x48;
property float old_pitch = 0x4c; property float old_pitch = 0x4c;
property float head_height = 0x68; property float head_height = 0x68;
property float hitbox_width = 0x6c;
property float hitbox_height = 0x70;
property bool on_ground = 0xb2; property bool on_ground = 0xb2;
property bool freeze_physics = 0xb9; property bool freeze_physics = 0xb9;

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@ -1 +1,2 @@
// https://mcpirevival.miraheze.org/wiki/Minecraft:_Pi_Edition_Complete_Entity_List shows what id should be
static-method Entity *CreateEntity(int id, Level *level) = 0x7d794; static-method Entity *CreateEntity(int id, Level *level) = 0x7d794;

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@ -2,6 +2,8 @@ extends Entity;
vtable 0x10ad60; vtable 0x10ad60;
constructor (Level *level) = 0x81b80;
virtual-method void actuallyHurt(int damage) = 0x16c; virtual-method void actuallyHurt(int damage) = 0x16c;
virtual-method void die(Entity *cause) = 0x130; virtual-method void die(Entity *cause) = 0x130;
virtual-method ItemInstance *getCarriedItem() = 0x1ac; virtual-method ItemInstance *getCarriedItem() = 0x1ac;

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@ -1,12 +1,10 @@
vtable 0x102700; vtable 0x102700;
virtual-method void init() = 0x38;
method void tickInput() = 0x15ffc; method void tickInput() = 0x15ffc;
method void setIsCreativeMode(int is_creative) = 0x16ec4; method void setIsCreativeMode(int is_creative) = 0x16ec4;
method int isTouchscreen() = 0x1639c; method int isTouchscreen() = 0x1639c;
method void setScreen(Screen *screen) = 0x15d6c; method void setScreen(Screen *screen) = 0x15d6c;
method void tick(int param_1, int param_2) = 0x16934; method void tick(int param_1, int param_2) = 0x16934;
virtual-method void update() = 0x24;
method void hostMultiplayer(int port) = 0x16664; method void hostMultiplayer(int port) = 0x16664;
method char *getProgressMessage() = 0x16e58; method char *getProgressMessage() = 0x16e58;
method uint isLevelGenerated() = 0x16e6c; method uint isLevelGenerated() = 0x16e6c;
@ -14,30 +12,34 @@ method bool isCreativeMode() = 0x17270;
method void releaseMouse() = 0x15d30; method void releaseMouse() = 0x15d30;
method void grabMouse() = 0x15d10; method void grabMouse() = 0x15d10;
method void leaveGame(bool save_remote_level) = 0x15ea0; method void leaveGame(bool save_remote_level) = 0x15ea0;
virtual-method int handleBack(bool do_nothing) = 0x34;
method uchar *getCreator() = 0x17538; method uchar *getCreator() = 0x17538;
method LevelStorageSource *getLevelSource() = 0x16e84; method LevelStorageSource *getLevelSource() = 0x16e84;
method void handleMouseDown(int param_1, bool can_destroy) = 0x1584c; method void handleMouseDown(int param_1, bool can_destroy) = 0x1584c;
method void handleBuildAction(uint *build_action_intention) = 0x15920; method void handleBuildAction(uint *build_action_intention) = 0x15920;
virtual-method void selectLevel(std::string *level_dir, std::string *level_name, LevelSettings *settings) = 0x40;
method void joinMultiplayer(PingedCompatibleServer *server) = 0x165f4; method void joinMultiplayer(PingedCompatibleServer *server) = 0x165f4;
virtual-method void update() = 0x24;
virtual-method int handleBack(bool do_nothing) = 0x34;
virtual-method void init() = 0x38;
virtual-method void selectLevel(std::string *level_dir, std::string *level_name, LevelSettings *settings) = 0x40;
property int screen_width = 0x20; property int screen_width = 0x20;
property int screen_height = 0x24; property int screen_height = 0x24;
property NetEventCallback *network_handler = 0x174;
property RakNetInstance *rak_net_instance = 0x170;
property Level *level = 0x188;
property Textures *textures = 0x164;
property GameMode *game_mode = 0x160;
property LocalPlayer *player = 0x18c;
property Options options = 0x3c; property Options options = 0x3c;
property LevelRenderer *levelrenderer = 0x150;
property GameMode *game_mode = 0x160;
property Textures *textures = 0x164;
property RakNetInstance *rak_net_instance = 0x170;
property NetEventCallback *network_handler = 0x174;
property Level *level = 0x188;
property Mob *camera = 0x194;
property Gui gui = 0x198;
property LocalPlayer *player = 0x18c;
property Screen *screen = 0xc10;
property HitResult hit_result = 0xc38; property HitResult hit_result = 0xc38;
property int progress = 0xc60; property int progress = 0xc60;
property CommandServer *command_server = 0xcc0;
property Screen *screen = 0xc10;
property Gui gui = 0x198;
property Mob *pov = 0x150;
property PerfRenderer *perf_renderer = 0xcbc; property PerfRenderer *perf_renderer = 0xcbc;
property CommandServer *command_server = 0xcc0;
// Smooth Lighting // Smooth Lighting
static-property bool useAmbientOcclusion = 0x136b90; static-property bool useAmbientOcclusion = 0x136b90;

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@ -4,10 +4,12 @@ vtable 0x108de0;
method void saveLevelData() = 0xa2e94; method void saveLevelData() = 0xa2e94;
method void setTileAndData(int x, int y, int z, int id, int data) = 0xa38b4; method void setTileAndData(int x, int y, int z, int id, int data) = 0xa38b4;
method void setTileAndDataNoUpdate(int x, int y, int z, int id, int data) = 0xa33d0;
method HitResult clip(uchar *param_1, uchar *param_2, bool clip_liquids, bool param_3) = 0xa3db0; method HitResult clip(uchar *param_1, uchar *param_2, bool clip_liquids, bool param_3) = 0xa3db0;
method void addParticle(std::string *particle, float x, float y, float z, float deltaX, float deltaY, float deltaZ, int count) = 0xa449c; method void addParticle(std::string *particle, float x, float y, float z, float deltaX, float deltaY, float deltaZ, int count) = 0xa449c;
method Entity *getEntity(int id) = 0xa45a4; method Entity *getEntity(int id) = 0xa45a4;
method bool addEntity(Entity *entity) = 0xa7cbc; method bool addEntity(Entity *entity) = 0xa7cbc;
method int getBrightness2(LightLayer *layer, int x, int y, int z) = 0xa3c70;
virtual-method void tick() = 0x28; virtual-method void tick() = 0x28;
virtual-method void updateSleepingPlayerList() = 0x2c; virtual-method void updateSleepingPlayerList() = 0x2c;

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@ -0,0 +1,2 @@
static-property LightLayer *block = 0x17be94;
static-property LightLayer *sky = 0x17be90;

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@ -2,3 +2,5 @@ method void begin(int mode) = 0x529d4;
method void colorABGR(int color) = 0x52b54; method void colorABGR(int color) = 0x52b54;
method void color(int r, int g, int b, int a) = 0x52a48; method void color(int r, int g, int b, int a) = 0x52a48;
method void vertexUV(float x, float y, float z, float u, float v) = 0x52d40; method void vertexUV(float x, float y, float z, float u, float v) = 0x52d40;
static-property Tesselator *instance = 0x137538;