Fix Various Input Bugs
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@ -1,5 +1,9 @@
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# Changelog
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**2.0.7**
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* Fix Sign Text Not Updating In Multiplayer When Exiting Editing UI Using Escape Button
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* Fix Item Dropping Not Working
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**2.0.6**
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* Fix Toolbar Size In Normal GUI
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@ -110,6 +110,9 @@ static Minecraft_grabMouse_t Minecraft_grabMouse = (Minecraft_grabMouse_t) 0x15d
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typedef void (*Minecraft_leaveGame_t)(unsigned char *minecraft, bool save_remote_level);
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static Minecraft_leaveGame_t Minecraft_leaveGame = (Minecraft_leaveGame_t) 0x15ea0;
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typedef void (*Minecraft_handleBack_t)(unsigned char *minecraft, bool param_1);
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static uint32_t Minecraft_handleBack_vtable_offset = 0x34;
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static uint32_t Minecraft_screen_width_property_offset = 0x20; // int32_t
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static uint32_t Minecraft_network_handler_property_offset = 0x174; // NetEventCallback *
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static uint32_t Minecraft_rak_net_instance_property_offset = 0x170; // RakNetInstance *
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@ -8,7 +8,7 @@ add_definitions(-D_GLIBCXX_USE_CXX11_ABI=0)
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## Mods
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add_library(compat SHARED src/compat/compat.c src/compat/egl.c src/compat/x11.c)
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target_link_libraries(compat feature input media-layer-core dl)
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target_link_libraries(compat feature input sign media-layer-core dl)
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add_library(readdir SHARED src/readdir/readdir.c)
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@ -32,8 +32,11 @@ target_link_libraries(camera reborn media-layer-core)
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add_library(game-mode SHARED src/game-mode/game-mode.c src/game-mode/game-mode.cpp)
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target_link_libraries(game-mode reborn)
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add_library(input SHARED src/input/input.c src/input/input.cpp)
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target_link_libraries(input reborn feature media-layer-core chat)
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add_library(sign SHARED src/sign/sign.cpp)
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target_link_libraries(sign reborn feature)
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add_library(input SHARED src/input/input.c)
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target_link_libraries(input reborn feature media-layer-core chat sign)
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add_library(death SHARED src/death/death.cpp)
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target_link_libraries(death reborn)
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@ -63,7 +66,7 @@ add_library(test SHARED src/test/test.c)
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target_link_libraries(test reborn home)
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add_library(init SHARED src/init/init.c)
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target_link_libraries(init compat game-mode camera input misc death options touch textures chat home version test)
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target_link_libraries(init compat game-mode camera input sign misc death options touch textures chat home version test)
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if(MCPI_SERVER_MODE)
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target_link_libraries(init server)
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else()
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@ -71,7 +74,7 @@ else()
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endif()
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## Install Mods
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install(TARGETS init compat readdir feature override game-mode camera input misc death options touch textures chat home version test DESTINATION "${MCPI_INSTALL_DIR}/mods")
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install(TARGETS init compat readdir feature override game-mode camera input sign misc death options touch textures chat home version test DESTINATION "${MCPI_INSTALL_DIR}/mods")
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if(MCPI_SERVER_MODE)
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install(TARGETS server DESTINATION "${MCPI_INSTALL_DIR}/mods")
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else()
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@ -8,6 +8,7 @@
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#include "../feature/feature.h"
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#include "../input/input.h"
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#include "../sign/sign.h"
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#include "../chat/chat.h"
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#include "../init/init.h"
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#include "compat.h"
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@ -71,6 +72,10 @@ HOOK(SDL_PollEvent, int, (SDL_Event *event)) {
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}
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// Mark Handled
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handled = 1;
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} else if (event->key.keysym.sym == SDLK_ESCAPE) {
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// Treat Escape As Back Button Press (This Fixes Issues With Signs)
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input_back();
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handled = 1;
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}
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break;
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}
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@ -86,7 +91,7 @@ HOOK(SDL_PollEvent, int, (SDL_Event *event)) {
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}
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case SDL_USEREVENT: {
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// SDL_UserEvent Is Never Used In MCPI, So It Is Repurposed For Character Events
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input_key_press((char) event->user.code);
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sign_key_press((char) event->user.code);
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handled = 1;
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break;
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}
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@ -55,4 +55,5 @@ void _init_game_mode_cpp() {
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// Make The SimpleChooseLevelScreen Back Button Go To SelectWorldScreen Instead Of StartMenuScreen
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unsigned char simple_choose_level_screen_back_button_patch[4] = {0x05, 0x10, 0xa0, 0xe3}; // "mov r1, #0x5"
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patch((void *) 0x31144, simple_choose_level_screen_back_button_patch);
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patch((void *) 0x3134c, simple_choose_level_screen_back_button_patch);
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}
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@ -10,6 +10,7 @@ __attribute__((constructor)) static void init() {
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#endif
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init_game_mode();
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init_input();
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init_sign();
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init_misc();
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init_death();
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init_camera();
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@ -13,6 +13,7 @@ void init_multiplayer();
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#endif
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void init_game_mode();
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void init_input();
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void init_sign();
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void init_misc();
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void init_death();
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void init_camera();
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@ -3,7 +3,6 @@ This mod fixes various input-related bugs, including:
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- Bows being broken.
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- The cursor interacting with the hotbar while the it is locked.
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- Being unable to attack mobs.
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- Being unable to specify sign text.
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It also adds various features, including:
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- Hide GUI and third person toggle keys.
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@ -1,11 +1,10 @@
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#include <libreborn/libreborn.h>
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#include <libreborn/minecraft.h>
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#include "../feature/feature.h"
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#include "input.h"
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#include "../init/init.h"
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#include "../chat/chat.h"
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#include <libreborn/minecraft.h>
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#include "../sign/sign.h"
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// Store Right-Click Status
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static int is_right_click = 0;
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@ -26,12 +25,18 @@ void input_third_person() {
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third_person_toggle++;
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}
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// Set mouse Grab State
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// Set Mouse Grab State
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static int mouse_grab_state = 0;
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void input_set_mouse_grab_state(int state) {
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mouse_grab_state = state;
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}
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// Store Back Button Presses
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static int back_button_presses =0;
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void input_back() {
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back_button_presses++;
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}
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// Handle Input Fixes
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static void Minecraft_tickInput_injection(unsigned char *minecraft) {
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// Call Original Method
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@ -50,7 +55,7 @@ static void Minecraft_tickInput_injection(unsigned char *minecraft) {
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}
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// Clear Unused Sign Input
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input_clear_input();
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sign_clear_input();
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// Handle Functions
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unsigned char *options = minecraft + Minecraft_options_property_offset;
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@ -77,13 +82,21 @@ static void Minecraft_tickInput_injection(unsigned char *minecraft) {
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(*Minecraft_releaseMouse)(minecraft);
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}
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mouse_grab_state = 0;
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// Handle Back Button
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unsigned char *minecraft_vtable = *(unsigned char **) minecraft;
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Minecraft_handleBack_t Minecraft_handleBack = *(Minecraft_handleBack_t *) (minecraft_vtable + Minecraft_handleBack_vtable_offset);
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for (int i = 0; i < back_button_presses; i++) {
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(*Minecraft_handleBack)(minecraft, 0);
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}
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back_button_presses = 0;
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}
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#include <SDL/SDL.h>
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// Block UI Interaction When Mouse Is Locked
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static bool Gui_tickItemDrop_Minecraft_isCreativeMode_call_injection(unsigned char *minecraft) {
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if (SDL_ShowCursor(SDL_QUERY) == SDL_ENABLE) {
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if (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_OFF) {
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// Call Original Method
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return (*Minecraft_isCreativeMode)(minecraft);
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} else {
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@ -94,7 +107,7 @@ static bool Gui_tickItemDrop_Minecraft_isCreativeMode_call_injection(unsigned ch
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// Block UI Interaction When Mouse Is Locked
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static void Gui_handleClick_injection(unsigned char *this, int32_t param_2, int32_t param_3, int32_t param_4) {
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if (SDL_ShowCursor(SDL_QUERY) == SDL_ENABLE) {
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if (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_OFF) {
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// Call Original Method
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(*Gui_handleClick)(this, param_2, param_3, param_4);
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}
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@ -147,7 +160,4 @@ void init_input() {
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// Allow Attacking Mobs
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patch_address(MouseBuildInput_tickBuild_vtable_addr, (void *) MouseBuildInput_tickBuild_injection);
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}
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// Init C++
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_init_input_cpp();
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}
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@ -4,19 +4,15 @@
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extern "C" {
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#endif
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void input_key_press(char key);
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void input_clear_input();
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void input_set_is_right_click(int val);
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void input_hide_gui();
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void input_third_person();
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void input_back();
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void input_set_is_left_click(int val);
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void input_set_mouse_grab_state(int state);
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__attribute__((visibility("internal"))) void _init_input_cpp();
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#ifdef __cplusplus
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}
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#endif
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// Implement AppPlatform::readAssetFile So Translations Work
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overwrite((void *) AppPlatform_readAssetFile, (void *) AppPlatform_readAssetFile_injection);
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// Add Extra Items To Creative Inventory (Only Replace Specific Function Call)
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if (feature_has("Expand Creative Inventory")) {
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// Add Extra Items To Creative Inventory (Only Replace Specific Function Call)
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overwrite_call((void *) 0x8e0fc, (void *) Inventory_setupDefault_FillingContainer_addItem_call_injection);
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}
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2
mods/src/sign/README.md
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2
mods/src/sign/README.md
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# ``sign`` Mod
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This mod fixes sign placement.
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#include <vector>
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#include <libreborn/libreborn.h>
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#include "../feature/feature.h"
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#include "input.h"
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#include <libreborn/minecraft.h>
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#include "../init/init.h"
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#include "../feature/feature.h"
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#include "sign.h"
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// Open Sign Screen
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static void LocalPlayer_openTextEdit_injection(unsigned char *local_player, unsigned char *sign) {
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if (*(int32_t *) (sign + TileEntity_id_property_offset) == 4) {
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@ -26,12 +26,12 @@ static int is_valid_key(char key) {
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// Store Text Input
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std::vector<char> input;
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void input_key_press(char key) {
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void sign_key_press(char key) {
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if (is_valid_key(key)) {
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input.push_back(key);
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}
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}
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void input_clear_input() {
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void sign_clear_input() {
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input.clear();
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}
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@ -52,10 +52,11 @@ static void TextEditScreen_updateEvents_injection(unsigned char *screen) {
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}
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}
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}
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input_clear_input();
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sign_clear_input();
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}
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void _init_input_cpp() {
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// Init
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void init_sign() {
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if (feature_has("Fix Sign Placement")) {
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// Fix Signs
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patch_address(LocalPlayer_openTextEdit_vtable_addr, (void *) LocalPlayer_openTextEdit_injection);
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mods/src/sign/sign.h
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12
mods/src/sign/sign.h
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#pragma once
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#ifdef __cplusplus
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extern "C" {
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#endif
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void sign_key_press(char key);
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void sign_clear_input();
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#ifdef __cplusplus
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}
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#endif
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