2020-10-04 20:45:00 +00:00
|
|
|
#include <unistd.h>
|
2021-06-17 21:32:24 +00:00
|
|
|
#include <signal.h>
|
2020-10-05 22:17:55 +00:00
|
|
|
|
2020-09-25 16:43:53 +00:00
|
|
|
#include <SDL/SDL.h>
|
|
|
|
|
2021-06-17 21:32:24 +00:00
|
|
|
#include <libreborn/media-layer/core.h>
|
2021-01-27 21:26:19 +00:00
|
|
|
#include <libreborn/libreborn.h>
|
2020-09-25 16:43:53 +00:00
|
|
|
|
2020-12-02 23:18:49 +00:00
|
|
|
#include "../feature/feature.h"
|
|
|
|
#include "../input/input.h"
|
2021-06-29 02:59:24 +00:00
|
|
|
#include "../sign/sign.h"
|
2021-02-16 17:26:40 +00:00
|
|
|
#include "../chat/chat.h"
|
2020-12-02 23:18:49 +00:00
|
|
|
#include "../init/init.h"
|
2021-06-17 21:32:24 +00:00
|
|
|
#include "compat.h"
|
2020-09-26 20:44:39 +00:00
|
|
|
|
2021-06-28 20:00:52 +00:00
|
|
|
// Custom Title
|
|
|
|
HOOK(SDL_WM_SetCaption, void, (__attribute__((unused)) const char *title, const char *icon)) {
|
|
|
|
ensure_SDL_WM_SetCaption();
|
|
|
|
(*real_SDL_WM_SetCaption)("Minecraft: Pi Edition: Reborn", icon);
|
|
|
|
}
|
|
|
|
|
2021-06-19 23:07:09 +00:00
|
|
|
// Mouse Cursor Is Always Invisible In Vanilla MCPI
|
|
|
|
// Because In Vanilla MCPI, The GPU Overlay Covered The Normal Mouse Cursor
|
|
|
|
HOOK(SDL_ShowCursor, int, (int toggle)) {
|
|
|
|
ensure_SDL_ShowCursor();
|
|
|
|
return (*real_SDL_ShowCursor)(toggle == SDL_QUERY ? SDL_QUERY : SDL_DISABLE);
|
|
|
|
}
|
|
|
|
|
2020-10-05 22:17:55 +00:00
|
|
|
// Intercept SDL Events
|
2020-09-25 16:43:53 +00:00
|
|
|
HOOK(SDL_PollEvent, int, (SDL_Event *event)) {
|
2021-06-17 21:32:24 +00:00
|
|
|
// In Server Mode, Exit Requests Are Handled In src/server/server.cpp
|
|
|
|
#ifndef MCPI_SERVER_MODE
|
|
|
|
// Check If Exit Is Requested
|
|
|
|
if (compat_check_exit_requested()) {
|
|
|
|
// Send SDL_QUIT
|
2020-10-05 22:17:55 +00:00
|
|
|
SDL_Event event;
|
|
|
|
event.type = SDL_QUIT;
|
|
|
|
SDL_PushEvent(&event);
|
|
|
|
}
|
2021-06-17 21:32:24 +00:00
|
|
|
#endif // #ifndef MCPI_SERVER_MODE
|
2020-10-05 22:17:55 +00:00
|
|
|
|
2020-09-26 20:44:39 +00:00
|
|
|
// Poll Events
|
2020-09-25 16:43:53 +00:00
|
|
|
ensure_SDL_PollEvent();
|
|
|
|
int ret = (*real_SDL_PollEvent)(event);
|
2020-09-26 20:44:39 +00:00
|
|
|
|
2020-10-05 22:17:55 +00:00
|
|
|
// Handle Events
|
|
|
|
if (ret == 1 && event != NULL) {
|
2020-09-26 20:44:39 +00:00
|
|
|
int handled = 0;
|
|
|
|
|
2021-06-17 21:32:24 +00:00
|
|
|
switch (event->type) {
|
|
|
|
case SDL_KEYDOWN: {
|
|
|
|
// Handle Key Presses
|
|
|
|
if (event->key.keysym.sym == SDLK_F11) {
|
|
|
|
media_toggle_fullscreen();
|
|
|
|
handled = 1;
|
|
|
|
} else if (event->key.keysym.sym == SDLK_F2) {
|
|
|
|
media_take_screenshot();
|
|
|
|
handled = 1;
|
|
|
|
} else if (event->key.keysym.sym == SDLK_F1) {
|
|
|
|
input_hide_gui();
|
|
|
|
handled = 1;
|
|
|
|
} else if (event->key.keysym.sym == SDLK_F5) {
|
|
|
|
input_third_person();
|
|
|
|
handled = 1;
|
|
|
|
} else if (event->key.keysym.sym == SDLK_t) {
|
|
|
|
// Only When In-Game With No Other Chat Windows Open
|
|
|
|
if (SDL_WM_GrabInput(SDL_GRAB_QUERY) == SDL_GRAB_ON && chat_get_counter() == 0) {
|
|
|
|
// Release Mouse
|
|
|
|
input_set_mouse_grab_state(1);
|
|
|
|
// Open Chat
|
|
|
|
chat_open();
|
|
|
|
}
|
|
|
|
// Mark Handled
|
|
|
|
handled = 1;
|
2021-06-29 02:59:24 +00:00
|
|
|
} else if (event->key.keysym.sym == SDLK_ESCAPE) {
|
|
|
|
// Treat Escape As Back Button Press (This Fixes Issues With Signs)
|
|
|
|
input_back();
|
|
|
|
handled = 1;
|
2021-02-16 22:08:43 +00:00
|
|
|
}
|
2021-06-17 21:32:24 +00:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
case SDL_MOUSEBUTTONDOWN:
|
|
|
|
case SDL_MOUSEBUTTONUP: {
|
|
|
|
// Track Right-Click State
|
|
|
|
if (event->button.button == SDL_BUTTON_RIGHT) {
|
|
|
|
input_set_is_right_click(event->button.state != SDL_RELEASED);
|
|
|
|
} else if (event->button.button == SDL_BUTTON_LEFT) {
|
|
|
|
input_set_is_left_click(event->button.state != SDL_RELEASED);
|
|
|
|
}
|
|
|
|
break;
|
2020-10-04 00:30:15 +00:00
|
|
|
}
|
2021-06-17 21:32:24 +00:00
|
|
|
case SDL_USEREVENT: {
|
|
|
|
// SDL_UserEvent Is Never Used In MCPI, So It Is Repurposed For Character Events
|
2021-06-29 02:59:24 +00:00
|
|
|
sign_key_press((char) event->user.code);
|
2021-06-17 21:32:24 +00:00
|
|
|
handled = 1;
|
|
|
|
break;
|
2020-11-21 21:52:27 +00:00
|
|
|
}
|
2020-09-26 20:44:39 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if (handled) {
|
|
|
|
// Event Was Handled
|
|
|
|
return SDL_PollEvent(event);
|
|
|
|
}
|
2020-09-25 16:43:53 +00:00
|
|
|
}
|
2020-09-26 20:44:39 +00:00
|
|
|
|
2020-09-25 16:43:53 +00:00
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
2021-06-17 21:32:24 +00:00
|
|
|
// Exit Handler
|
|
|
|
static void exit_handler(__attribute__((unused)) int data) {
|
|
|
|
// Request Exit
|
|
|
|
compat_request_exit();
|
2020-10-05 22:17:55 +00:00
|
|
|
}
|
2021-06-17 21:32:24 +00:00
|
|
|
void init_compat() {
|
|
|
|
// Install Exit Handler
|
|
|
|
signal(SIGINT, exit_handler);
|
|
|
|
signal(SIGTERM, exit_handler);
|
2020-10-06 15:08:10 +00:00
|
|
|
}
|
|
|
|
|
2021-06-17 21:32:24 +00:00
|
|
|
// Store Exit Requests
|
|
|
|
static int exit_requested = 0;
|
|
|
|
int compat_check_exit_requested() {
|
|
|
|
if (exit_requested) {
|
|
|
|
exit_requested = 0;
|
2020-10-30 22:25:08 +00:00
|
|
|
return 1;
|
2020-09-25 16:43:53 +00:00
|
|
|
} else {
|
2021-06-17 21:32:24 +00:00
|
|
|
return 0;
|
2020-09-25 16:43:53 +00:00
|
|
|
}
|
|
|
|
}
|
2021-06-17 21:32:24 +00:00
|
|
|
void compat_request_exit() {
|
|
|
|
// Request
|
|
|
|
exit_requested = 1;
|
2020-10-06 15:08:10 +00:00
|
|
|
}
|