method void render(Mob *mob, int param_1, float delta) = 0x4f710;
method void renderDebug(AABB *aabb, float delta) = 0x4d310;
method void generateSky() = 0x4d0d4;
method void renderHitSelect(Player *player, HitResult *hit_result, int i, void *vp, float f) = 0x4e318;
method void renderHitOutline(Player *player, HitResult *hit_result, int i, void *vp, float f) = 0x4dc14;

property Minecraft *minecraft = 0x4;
