size 0x8;

vtable 0x1081c0;
vtable-size 0x14;
constructor () = 0x67620;

virtual-method void render(TileEntity *tileentity, float x, float y, float z, float unknown) = 0x8;
virtual-method void onGraphicsReset() = 0xc;
virtual-method void onNewLevel(Level *level) = 0x10;

method void bindTexture(const std::string &file) = 0x67638;

property TileEntityRenderDispatcher *tileEntityRenderDispatcher = 0x4;
