2025-02-27 05:26:35 -05:00

570 lines
20 KiB
C++

#include <cmath>
#include <sstream>
#include <libreborn/patch.h>
#include <libreborn/config.h>
#include <mods/api/api.h>
#include <mods/init/init.h>
#include <mods/misc/misc.h>
#include <mods/feature/feature.h>
#include "internal.h"
// Get Blocks In Region
static std::string get_blocks(CommandServer *server, const Vec3 &start, const Vec3 &end) {
// Start Coordinate
int start_x = int(start.x);
int start_y = int(start.y);
int start_z = int(start.z);
// End Coordinate
int end_x = int(end.x);
int end_y = int(end.y);
int end_z = int(end.z);
// Apply Offset
server->pos_translator.from_int(start_x, start_y, start_z);
server->pos_translator.from_int(end_x, end_y, end_z);
// Swap If Needed
#define swap_if_needed(axis) \
if (end_##axis < start_##axis) { \
std::swap(start_##axis, end_##axis); \
} \
(void) 0
swap_if_needed(x);
swap_if_needed(y);
swap_if_needed(z);
#undef swap_if_needed
// Get
std::vector<std::string> ret;
for (int x = start_x; x <= end_x; x++) {
for (int y = start_y; y <= end_y; y++) {
for (int z = start_z; z <= end_z; z++) {
std::vector<std::string> pieces;
pieces.push_back(std::to_string(server->minecraft->level->getTile(x, y, z)));
if (!api_compat_mode) {
pieces.push_back(std::to_string(server->minecraft->level->getData(x, y, z)));
}
ret.push_back(api_join_outputs(pieces, arg_separator));
}
}
}
// Return
return api_join_outputs(ret, api_compat_mode ? arg_separator : list_separator);
}
// Properly Teleport Players
static void update_player_position(const Entity *entity) {
if (entity->vtable == (Entity_vtable *) ServerPlayer_vtable::base) {
const ServerPlayer *player = (ServerPlayer *) entity;
MovePlayerPacket *packet = MovePlayerPacket::allocate();
((Packet *) packet)->constructor();
packet->vtable = MovePlayerPacket_vtable::base;
packet->x = player->x;
packet->y = player->y - player->height_offset;
packet->z = player->z;
packet->yaw = player->yaw;
packet->pitch = player->pitch;
packet->entity_id = player->id;
player->minecraft->rak_net_instance->send(*(Packet *) packet);
packet->destructor_deleting();
}
}
static void Entity_moveTo_injection(Entity *self, const float x, const float y, const float z, const float yaw, const float pitch) {
self->moveTo(x, y, z, yaw, pitch);
update_player_position(self);
}
static void ClientSideNetworkHandler_handle_MovePlayerPacket_injection(ClientSideNetworkHandler_handle_MovePlayerPacket_t original, ClientSideNetworkHandler *self, const RakNet_RakNetGUID &rak_net_guid, MovePlayerPacket *packet) {
if (self->level) {
Entity *entity = self->level->getEntity(packet->entity_id);
if (entity) {
if (entity == (Entity *) self->minecraft->player) {
// Just Teleport
entity->moveTo(packet->x, packet->y, packet->z, packet->yaw, packet->pitch);
} else {
// Call Original Method
original(self, rak_net_guid, packet);
}
}
}
}
// Set Entity Rotation From XYZ
static void set_dir(Entity *entity, const float x, const float y, const float z) {
// Check Rotation
if (entity == nullptr) {
return;
}
// Calculate
if (x == 0 && z == 0) {
entity->pitch = y > 0 ? -90 : 90;
return;
}
constexpr float _2PI = 2 * M_PI;
constexpr float factor = float(180.0f / M_PI);
entity->yaw = std::fmod(std::atan2(-x, z), _2PI) * factor;
const float xz = std::sqrt(x * x + z * z);
entity->pitch = std::atan(-y / xz) * factor;
update_player_position(entity);
}
// Convert Entity Rotation To XYZ
static Vec3 get_dir(const Entity *entity) {
constexpr float factor = float(M_PI / 180);
const float y = -std::sin(entity->pitch * factor);
const float xz = std::cos(entity->pitch * factor);
const float x = -xz * std::sin(entity->yaw * factor);
const float z = xz * std::cos(entity->yaw * factor);
return Vec3{x, y, z};
}
// Convert Entity To String
static std::string get_entity_message(CommandServer *server, Entity *entity) {
std::vector<std::string> pieces;
// ID
pieces.push_back(std::to_string(entity->id));
// Type
int type = entity->getEntityTypeId();
api_convert_to_outside_entity_type(type);
pieces.push_back(std::to_string(type));
if (api_compat_mode) {
pieces.push_back(api_get_output(misc_get_entity_type_name(entity).second, true));
}
// XYZ
float x = entity->x;
float y = entity->y - entity->height_offset;
float z = entity->z;
server->pos_translator.to_float(x, y, z);
pieces.push_back(std::to_string(x));
pieces.push_back(std::to_string(y));
pieces.push_back(std::to_string(z));
// Return
return api_join_outputs(pieces, arg_separator);
}
// Calculate Distance Between Entities
static float distance_between(const Entity *e1, const Entity *e2) {
if (e1 == nullptr || e2 == nullptr) {
return 0;
}
const float dx = e2->x - e1->x;
const float dy = e2->y - e1->y;
const float dz = e2->z - e1->z;
return std::sqrt((dx * dx) + (dy * dy) + (dz * dz));
}
// Get Sign Tile Entity
static SignTileEntity *get_sign(const CommandServer *server, const int x, const int y, const int z) {
TileEntity *sign = server->minecraft->level->getTileEntity(x, y, z);
if (sign != nullptr && sign->type == 4) {
return (SignTileEntity *) sign;
} else {
return nullptr;
}
}
// Check If Entity Is Selected
static bool is_entity_selected(Entity *entity, const int target_type) {
const int type = entity->getEntityTypeId();
return type > 0 && (target_type == no_entity_id || target_type == type);
}
// Parse API Commands
static const std::string player_namespace = "player.";
#define next_string(out, required) \
std::string out; \
if (!std::getline(args, out, arg_separator) && (required)) { \
return CommandServer::Fail; \
} \
(void) 0
#define next_number(out, type, func) \
next_string(out##_str, true); \
type out; \
try { \
out = func(out##_str); \
} catch (...) { \
return CommandServer::Fail; \
} \
(void) 0
#define next_int(out) next_number(out, int, std::stoi)
#define next_float(out) next_number(out, float, std::stof)
std::string CommandServer_parse_injection(CommandServer_parse_t old, CommandServer *server, ConnectedClient &client, const std::string &command) {
// Parse Command
size_t arg_start = command.find('(');
if (arg_start == std::string::npos) {
return CommandServer::Fail;
}
std::string cmd = command.substr(0, arg_start);
size_t cmd_end = command.rfind(')');
if (cmd_end == std::string::npos) {
return CommandServer::Fail;
}
std::string args_str = command.substr(arg_start + 1, cmd_end - arg_start - 1);
// Redirect Player Namespace To The Entity One
if (server->minecraft->player != nullptr && cmd.starts_with(player_namespace) && cmd != (player_namespace + "setting")) {
cmd = "entity." + cmd.substr(player_namespace.size());
args_str = std::to_string(server->minecraft->player->id) + arg_separator + args_str;
}
// And Now The Big If-Else Chain
std::stringstream args(args_str);
if (cmd == "world.getBlocks") {
// Parse
next_int(x0);
next_int(y0);
next_int(z0);
next_int(x1);
next_int(y1);
next_int(z1);
// Get The Blocks
return get_blocks(server, Vec3{(float) x0, (float) y0, (float) z0}, Vec3{(float) x1, (float) y1, (float) z1});
} else if (cmd == "world.getPlayerId") {
// Parse
next_string(input, true);
// Search
std::string username = api_get_input(input);
for (Player *player : server->minecraft->level->players) {
if (misc_get_player_username_utf(player) == username) {
// Found
return std::to_string(player->id) + "\n";
}
}
return CommandServer::Fail;
} else if (cmd == "entity.getName") {
// Parse
next_int(id);
// Return
Entity *entity = server->minecraft->level->getEntity(id);
if (entity == nullptr) {
return CommandServer::NullString;
} else {
return api_get_output(misc_get_entity_name(entity), false) + '\n';
}
} else if (cmd == "entity.getType") {
// Parse
next_int(id);
// Return
Entity *entity = server->minecraft->level->getEntity(id);
if (entity == nullptr) {
return CommandServer::NullString;
} else {
int type = entity->getEntityTypeId();
api_convert_to_outside_entity_type(type);
return std::to_string(type) + '\n';
}
} else if (cmd == "world.getEntities") {
// Parse
next_int(type);
api_convert_to_mcpi_entity_type(type);
// Search
std::vector<std::string> result;
for (Entity *entity : server->minecraft->level->entities) {
if (is_entity_selected(entity, type)) {
result.push_back(get_entity_message(server, entity));
}
}
return api_join_outputs(result, list_separator);
} else if (cmd == "world.removeEntity") {
// Parse
next_int(id);
// Remove
Entity *entity = server->minecraft->level->getEntity(id);
int result = 0;
if (entity != nullptr && !entity->isPlayer()) {
entity->remove();
result++;
}
return std::to_string(result) + '\n';
} else if (cmd == "world.removeEntities") {
// Parse
next_int(type);
api_convert_to_mcpi_entity_type(type);
// Remove
int removed = 0;
for (Entity *entity : server->minecraft->level->entities) {
if (is_entity_selected(entity, type)) {
entity->remove();
removed++;
}
}
return std::to_string(removed) + '\n';
} else if (cmd == "entity.getEntities") {
// Parse
next_int(id);
next_int(dist);
next_int(type);
Entity *src = server->minecraft->level->getEntity(id);
if (src == nullptr) {
return CommandServer::Fail;
}
// Run
std::vector<std::string> result;
for (Entity *entity : server->minecraft->level->entities) {
if (is_entity_selected(entity, type) && distance_between(src, entity) <= dist) {
result.push_back(get_entity_message(server, entity));
}
}
return api_join_outputs(result, list_separator);
} else if (cmd == "entity.removeEntities") {
// Parse
next_int(id);
next_int(dist);
next_int(type);
Entity *src = server->minecraft->level->getEntity(id);
if (src == nullptr) {
return CommandServer::Fail;
}
// Run
int removed = 0;
for (Entity *entity : server->minecraft->level->entities) {
if (is_entity_selected(entity, type) && distance_between(src, entity) <= dist) {
entity->remove();
removed++;
}
}
return std::to_string(removed) + '\n';
} else if (cmd == "world.spawnEntity") {
// Parse
next_float(x);
next_float(y);
next_float(z);
next_int(type);
// Translate
server->pos_translator.from_float(x, y, z);
api_convert_to_mcpi_entity_type(type);
// Spawn
Entity *entity = misc_make_entity_from_id(server->minecraft->level, type);
if (entity == nullptr) {
return CommandServer::Fail;
}
entity->moveTo(x, y, z, 0, 0);
server->minecraft->level->addEntity(entity);
return std::to_string(entity->id) + '\n';
} else if (cmd == "world.getEntityTypes") {
// Get All Valid Entity Types
std::vector<std::string> result;
for (const std::pair<const EntityType, std::pair<std::string, std::string>> &i : misc_get_entity_type_names()) {
int id = static_cast<int>(i.first);
api_convert_to_outside_entity_type(id);
result.push_back(api_join_outputs({std::to_string(id), api_get_output(i.second.second, true)}, arg_separator));
}
return api_join_outputs(result, list_separator);
} else if (cmd == "events.chat.posts") {
return api_get_chat_events(server, client, std::nullopt);
} else if (cmd == "entity.events.chat.posts") {
next_int(id);
return api_get_chat_events(server, client, id);
} else if (cmd == "events.block.hits") {
return api_get_block_hit_events(server, client, std::nullopt);
} else if (cmd == "entity.events.block.hits") {
next_int(id);
return api_get_block_hit_events(server, client, id);
} else if (cmd == "events.projectile.hits") {
return api_get_projectile_events(server, client, std::nullopt);
} else if (cmd == "entity.events.projectile.hits") {
next_int(id);
return api_get_projectile_events(server, client, id);
} else if (cmd == "entity.events.clear") {
next_int(id);
api_clear_events(client, id);
return CommandServer::NullString;
} else if (cmd == "events.clear") {
api_clear_events(client);
return CommandServer::NullString;
} else if (cmd == "entity.setDirection") {
// Parse
next_int(id);
next_float(x);
next_float(y);
next_float(z);
// Set
Entity *entity = server->minecraft->level->getEntity(id);
if (entity != nullptr) {
set_dir(entity, x, y, z);
}
return CommandServer::NullString;
} else if (cmd == "entity.getDirection") {
// Parse
next_int(id);
// Get
Entity *entity = server->minecraft->level->getEntity(id);
if (entity == nullptr) {
return CommandServer::Fail;
} else {
Vec3 vec = get_dir(entity);
return api_join_outputs({std::to_string(vec.x), std::to_string(vec.y), std::to_string(vec.z)}, arg_separator);
}
} else if (cmd == "entity.setRotation") {
// Parse
next_int(id);
next_float(yaw);
// Set
Entity *entity = server->minecraft->level->getEntity(id);
if (entity != nullptr) {
entity->yaw = yaw;
update_player_position(entity);
}
return CommandServer::NullString;
} else if (cmd == "entity.setPitch") {
// Parse
next_int(id);
next_float(pitch);
// Set
Entity *entity = server->minecraft->level->getEntity(id);
if (entity != nullptr) {
entity->pitch = pitch;
update_player_position(entity);
}
return CommandServer::NullString;
} else if (cmd == "entity.getRotation") {
// Parse
next_int(id);
// Get
Entity *entity = server->minecraft->level->getEntity(id);
if (entity == nullptr) {
return CommandServer::Fail;
} else {
return std::to_string(entity->yaw) + '\n';
}
} else if (cmd == "entity.getPitch") {
// Parse
next_int(id);
// Get
Entity *entity = server->minecraft->level->getEntity(id);
if (entity == nullptr) {
return CommandServer::Fail;
} else {
return std::to_string(entity->pitch) + '\n';
}
} else if (cmd == "world.setSign") {
// Parse
next_int(x);
next_int(y);
next_int(z);
next_int(id);
next_int(data);
// Translate
server->pos_translator.from_int(x, y, z);
// Set Block
server->minecraft->level->setTileAndData(x, y, z, id, data);
// Set Sign Data
SignTileEntity *sign = get_sign(server, x, y, z);
if (sign != nullptr) {
#define next_sign_line(i) \
next_string(line_##i, false); \
sign->lines[i] = api_get_input(line_##i); \
(void) 0
next_sign_line(0);
next_sign_line(1);
next_sign_line(2);
next_sign_line(3);
#undef next_sign_line
// Send Update Packet
sign->setChanged();
Packet *packet = sign->getUpdatePacket();
server->minecraft->rak_net_instance->send(*packet);
}
return CommandServer::NullString;
} else if (cmd == "world.getSign") {
// Parse
next_int(x);
next_int(y);
next_int(z);
// Translate
server->pos_translator.from_int(x, y, z);
// Read
SignTileEntity *sign = get_sign(server, x, y, z);
if (sign == nullptr) {
return CommandServer::Fail;
}
std::vector<std::string> pieces;
for (const std::string &line : sign->lines) {
pieces.push_back(api_get_output(line, false));
}
return api_join_outputs(pieces, list_separator);
} else if (cmd == "entity.setAbsPos") {
// Parse
next_int(id);
next_float(x);
next_float(y);
next_float(z);
// Set
Entity *entity = server->minecraft->level->getEntity(id);
if (entity == nullptr) {
return CommandServer::Fail;
}
Entity_moveTo_injection(entity, x, y, z, entity->yaw, entity->pitch);
return CommandServer::NullString;
} else if (cmd == "entity.getAbsPos") {
// Parse
next_int(id);
// Get
Entity *entity = server->minecraft->level->getEntity(id);
if (entity == nullptr) {
return CommandServer::Fail;
}
return api_join_outputs({std::to_string(entity->x), std::to_string(entity->y - entity->height_offset), std::to_string(entity->z)}, arg_separator);
} else if (cmd == "reborn.disableCompatMode") {
api_compat_mode = false;
return std::string(reborn_get_version()) + '\n';
} else if (cmd == "reborn.enableCompatMode") {
api_compat_mode = true;
return CommandServer::NullString;
} else {
// Call Original Method
api_suppress_chat_events = client.sock >= 0; // Suppress If Real API Client
std::string ret = old(server, client, command);
api_suppress_chat_events = false;
return ret;
}
}
// Fix HUD Spectating Other Players
template <typename... Args>
static void ItemInHandRenderer_render_injection(const std::function<void(ItemInHandRenderer *, Args...)> &original, ItemInHandRenderer *self, Args... args) {
// "Fix" Current Player
LocalPlayer *&player = self->minecraft->player;
LocalPlayer *old_player = player;
Mob *camera = self->minecraft->camera;
if (camera && camera->isPlayer()) {
player = (LocalPlayer *) camera;
}
// Call Original Method
original(self, std::forward<Args>(args)...);
// Revert "Fix"
player = old_player;
}
// Fix Crash When Camera Entity Is Removed
static void LevelRenderer_entityRemoved_injection(LevelRenderer *self, Entity *entity) {
// Call Original Method
LevelListener_entityRemoved->get(false)((LevelListener *) self, entity);
// Fix Camera
Minecraft *minecraft = self->minecraft;
if ((Entity *) minecraft->camera == entity) {
minecraft->camera = (Mob *) minecraft->player;
}
}
// Init
void init_api() {
if (feature_has("Implement RaspberryJuice API", server_enabled)) {
overwrite_calls(CommandServer_parse, CommandServer_parse_injection);
_init_api_events();
// Fix Teleporting Players
overwrite_calls(ClientSideNetworkHandler_handle_MovePlayerPacket, ClientSideNetworkHandler_handle_MovePlayerPacket_injection);
overwrite_call((void *) 0x6b6e8, Entity_moveTo, Entity_moveTo_injection);
}
// Bug Fixes
if (feature_has("Fix HUD When Spectating Other Players", server_enabled)) {
overwrite_calls(ItemInHandRenderer_render, ItemInHandRenderer_render_injection<float>);
overwrite_calls(ItemInHandRenderer_renderScreenEffect, ItemInHandRenderer_render_injection<float>);
overwrite_calls(ItemInHandRenderer_tick, ItemInHandRenderer_render_injection<>);
}
if (feature_has("Fix Crash When Spectated Entity Is Removed", server_enabled)) {
patch_vtable(LevelRenderer_entityRemoved, LevelRenderer_entityRemoved_injection);
}
}