68 lines
2.9 KiB
C++
68 lines
2.9 KiB
C++
#include <libreborn/libreborn.h>
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#include <symbols/minecraft.h>
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#include <mods/feature/feature.h>
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#include <mods/screenshot/screenshot.h>
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#include <mods/init/init.h>
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// Take Screenshot Using TripodCamera
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static void AppPlatform_saveScreenshot_injection(__attribute__((unused)) AppPlatform_saveScreenshot_t original, __attribute__((unused)) AppPlatform *app_platform, __attribute__((unused)) const std::string &path, __attribute__((unused)) int32_t width, __attribute__((unused)) int32_t height) {
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screenshot_take(nullptr);
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}
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// Enable TripodCameraRenderer
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static EntityRenderDispatcher *EntityRenderDispatcher_injection(EntityRenderDispatcher_constructor_t original, EntityRenderDispatcher *dispatcher) {
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// Call Original Method
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original(dispatcher);
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// Register TripodCameraRenderer
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TripodCameraRenderer *renderer = new TripodCameraRenderer;
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ALLOC_CHECK(renderer);
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renderer->constructor();
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dispatcher->assign((unsigned char) 0x5, (EntityRenderer *) renderer);
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return dispatcher;
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}
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// Display Smoke From TripodCamera Higher
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static void TripodCamera_tick_Level_addParticle_call_injection(Level *level, const std::string &particle, float x, float y, float z, float deltaX, float deltaY, float deltaZ, int count) {
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// Call Original Method
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level->addParticle(particle, x, y + 0.5, z, deltaX, deltaY, deltaZ, count);
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}
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// Fix Camera Legs
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static void TripodCameraRenderer_render_EntityRenderer_bindTexture_injection(EntityRenderer *self, __attribute__((unused)) const std::string &file) {
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self->bindTexture("item/camera.png");
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}
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static void TripodCameraRenderer_render_TileRenderer_tesselateCrossTexture_injection() {
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Tesselator *t = &Tesselator::instance;
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for (const float a : {-1.f, 1.f}) {
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for (const float b : {-1.f, 1.f}) {
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constexpr float size = 0.45f;
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t->vertexUV(size * a, 0.5, size * b, 0.75, 0.5);
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t->vertexUV(size * a, -0.5, size * b, 0.75, 1);
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t->vertexUV(size * -a, -0.5, size * -b, 1, 1);
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t->vertexUV(size * -a, 0.5, size * -b, 1, 0.5);
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}
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}
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}
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// Init
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void init_camera() {
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// Implement AppPlatform_linux::saveScreenshot So Cameras Work
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overwrite_calls(AppPlatform_saveScreenshot, AppPlatform_saveScreenshot_injection);
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// Fix Camera Rendering
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if (feature_has("Fix Camera Rendering", server_disabled)) {
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// Enable TripodCameraRenderer
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overwrite_calls(EntityRenderDispatcher_constructor, EntityRenderDispatcher_injection);
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// Display Smoke From TripodCamera Higher
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overwrite_call((void *) 0x87dc4, (void *) TripodCamera_tick_Level_addParticle_call_injection);
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}
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// Camera Legs
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if (feature_has("Fix Camera Legs", server_disabled)) {
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overwrite_call((void *) 0x659dc, (void *) TripodCameraRenderer_render_EntityRenderer_bindTexture_injection);
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overwrite_call((void *) 0x65a08, (void *) TripodCameraRenderer_render_TileRenderer_tesselateCrossTexture_injection);
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}
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}
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