2024-07-10 23:15:58 -04:00

21 lines
464 B
C++

#pragma once
#include <cstdint>
#include <GLES/gl.h>
// Keep An OpenGL Buffer And Client-Side Memory Synchronized
struct Buffer {
explicit Buffer(ssize_t size);
~Buffer();
// Prevent Copying
Buffer(const Buffer &) = delete;
Buffer &operator=(const Buffer &) = delete;
// Data
GLuint server_side_data;
unsigned char *client_side_data;
// Upload Data
void upload(intptr_t offset, ssize_t size, const void *data) const;
};