method void tick() = 0x4da1c;
method int render(Mob *mob, int param_1, float delta) = 0x4f710;
method void renderDebug(const AABB &aabb, float delta) = 0x4d310;
method void generateSky() = 0x4d0d4;
method void renderHitSelect(Player *player, const HitResult &hit_result, int i, void *vp, float f) = 0x4e318;
method void renderHitOutline(Player *player, const HitResult &hit_result, int i, void *vp, float f) = 0x4dc14;
method int renderChunks(int start, int end, int a, float b) = 0x4f35c;

property Minecraft *minecraft = 0xb4;
property RenderList render_list = 0x34;
property Chunk **chunks = 0x98;