#include #include #include #include "internal.h" #include // Store Right-Click Status static int is_right_click = 0; void input_set_is_right_click(const int val) { is_right_click = val; } // Handle Bow & Arrow static void _handle_bow(Minecraft_tickInput_t original, Minecraft *minecraft) { if (!is_right_click) { GameMode *game_mode = minecraft->game_mode; LocalPlayer *player = minecraft->player; if (player != nullptr && game_mode != nullptr && player->isUsingItem()) { game_mode->releaseUsingItem((Player *) player); } } // Call Original Method original(minecraft); } // Init void _init_bow() { // Enable Bow & Arrow Fix if (feature_has("Fix Bow & Arrow", server_disabled)) { overwrite_calls(Minecraft_tickInput, _handle_bow); } }