constructor () = 0x6096c;

method void assign(uchar entity_id, EntityRenderer *renderer) = 0x6094c;
method void render(Entity *entity, float x, float y, float z, float rot, float unknown) = 0x60674;
method float distanceToSqr(float x, float y, float z) = 0x60790;
static-method EntityRenderDispatcher *getInstance() = 0x60e90;

property ItemInHandRenderer *item_renderer = 0x0;
property float player_rot_y = 0x14;
property Minecraft *minecraft = 0xc;
property Level *level = 0x8;
property Textures *textures = 0x4;